chore: Clean up unused files, imports, and work on getting end-to-end tests and unit tests running (#2272)
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# Module: Commands
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- [Overview](#overview)
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- [Command Definitions](#command-definitions)
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- [Commands Manager](#commands-manager)
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- [Instantiating](#instatiating)
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- [Public API](#public-api)
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- [Contexts](#contexts)
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## Overview
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An extension can register a Commands Module by defining a `getCommandsModule`
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method. The Commands Module allows us to register one or more commands scoped to
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specific [contexts](./../index.md#contexts). Commands have several unique
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characteristics that make them tremendously powerful:
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- Multiple implementations for the same command can be defined
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- Only the correct command's implementation will be run, dependent on the
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application's "context"
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- Commands can be called from extensions, modules, and the consuming application
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Here is a simple example commands module:
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```js
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export default {
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id: 'example-commands-module',
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/**
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* @param {object} params
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* @param {ServicesManager} params.servicesManager
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* @param {CommandsManager} params.commandsManager
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*/
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getCommandsModule({ servicesManager, commandsManager }) {
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return {
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definitions: {
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sayHello: {
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commandFn: ({ words }) => {
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console.log(words);
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},
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options: { words: 'Hello!' },
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},
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},
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defaultContext: 'VIEWER',
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};
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},
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};
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```
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Each definition returned by the Commands Module is registered to the
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`ExtensionManager`'s `CommandsManager`.
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## Command Definitions
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The command definition consists of a named command (`myCommandName` below) and a
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`commandFn`. The command name is used to call the command, and the `commandFn`
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is the "command" that is actioned.
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```js
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myCommandName: {
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commandFn: ({ viewports, other, options }) => { },
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storeContexts: ['viewports'],
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options: { words: 'Just kidding! Goodbye!' },
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context: 'ACTIVE_VIEWPORT::CORNERSTONE',
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}
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```
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| Property | Type | Description |
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| --------------- | ------------------ | --------------------------------------------------------------------------------------------------------------------------------------- |
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| `commandFn` | func | The function to call when command is run. Receives `options` and `storeContexts`. |
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| `storeContexts` | string[] | (optional) Expected state objects to be passed in as props. Located using `getAppState` fn defined at `CommandsManager`'s instatiation. |
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| `options` | object | (optional) Arguments to pass at the time of calling to the `commandFn` |
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| `context` | string[] or string | (optional) Overrides the `defaultContext`. Let's us know if command is currently "available" to be run. |
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## Command Behavior
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**I have many similar commands. How can I share their `commandFn` and make it
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reusable?**
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This is where `storeContexts` and `options` come in. We use these in our
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`setToolActive` command. `storeContexts` helps us identify our `activeViewport`,
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and `options` allow us to pass in the name of a tool we would like to set as
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active.
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**If there are multiple valid commands for the application's active contexts**
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- What happens: all commands are run
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- When to use: A `clearData` command that cleans up state for multiple
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extensions
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**If no commands are valid for the application's active contexts**
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- What happens: a warning is printed to the console
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- When to use: a `hotkey` (like "invert") that doesn't make sense for the
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current viewport (PDF or HTML)
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## `CommandsManager`
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The `CommandsManager` is a class defined in the `@ohif/core` project. A single
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instance of it should be defined in the consuming application, and it should be
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used when constructing the `ExtensionManager`.
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### Instantiating
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When we instantiate the `CommandsManager`, we need to pass it two methods:
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- `getAppState` - Should return the application's state when called
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- `getActiveContexts` - Should return the application's active contexts when
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called
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These methods are used internally to help determine which commands are currently
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valid, and how to provide them with any state they may need at the time they are
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called.
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```js
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const commandsManager = new CommandsManager({
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getAppState,
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getActiveContexts,
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});
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```
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### Public API
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If you would like to run a command in the consuming app or an extension, you can
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use one of the following methods:
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```js
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// Returns all commands for a given context
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commandsManager.getContext('string');
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// Attempts to run a command
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commandsManager.runCommand('speak', { command: 'hello' });
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// Run command, but override the active contexts
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commandsManager.runCommand('speak', { command: 'hello' }, ['VIEWER']);
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```
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The `ExtensionManager` handles registering commands and creating contexts, so
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most consumer's won't need these methods. If you find yourself using these, ask
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yourself "why can't I register these commands via an extension?"
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```js
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// Used by the `ExtensionManager` to register new commands
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commandsManager.registerCommand('context', 'name', commandDefinition);
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// Creates a new context; clears the context if it already exists
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commandsManager.createContext('string');
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```
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### Contexts
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It is up to the consuming application to define what contexts are possible, and
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which ones are currently active. As extensions depend heavily on these, we will
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likely publish guidance around creating contexts, and ways to override extension
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defined contexts in the near future. If you would like to discuss potential
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changes to how contexts work, please don't hesistate to createa new GitHub
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issue.
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[Some additional information on Contexts can be found here.](./../index.md#contexts)
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