fix(segmentation): Lock all rehydrated segmentation segments when panelSegmentation.disableEditing is true. (#5503)

* fix(segmentation): Lock all rehydrated segmentation segments when panelSegmentation.disableEditing is true.

* PR feedback.

* PR feedback.

* Added tests for disableEditing and utilities for simulating drag operations.

* Update bun.lock file after merging master.
This commit is contained in:
Joe Boccanfuso authored and GitHub committed 2025-10-17 22:14:31 -04:00
1 parent 3e1d50c8d2
commit 170e860aa1
23 files changed
+625 -242

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+20
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@@ -9,3 +9,23 @@ export const viewportLocator = ({
}): Locator => {
return page.locator(`css=div[data-viewportid="${viewportId}"]`);
};
export const viewportSVGLocator = ({
page,
viewportId,
}: {
page: Page;
viewportId: string;
}): Locator => {
return page.locator(`css=div[data-viewportid="${viewportId}"] svg`);
};
export const viewportSVGPathLocator = ({
page,
viewportId,
}: {
page: Page;
viewportId: string;
}): Locator => {
return page.locator(`css=div[data-viewportid="${viewportId}"] svg path`);
};
+6
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@@ -26,6 +26,12 @@ const screenShotPaths = {
ellipse: {
ellipseDisplayedCorrectly: 'ellipseDisplayedCorrectly.png',
},
labelMapSegLocking: {
globalLockedSegPreEdit: 'lockedSegPreEdit.png',
globalLockedSegPostEdit: 'lockedSegPostEdit.png',
globalUnlockedSegPreEdit: 'unlockedSegPreEdit.png',
globalUnlockedSegPostEdit: 'unlockedSegPostEdit.png',
},
length: {
lengthDisplayedCorrectly: 'lengthDisplayedCorrectly.png',
},
+67
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@@ -0,0 +1,67 @@
import { Locator } from 'playwright';
/**
* Simulates a drag operation on an element using normalized coordinates.
*
* @param locator - The locator to drag on.
* @param start - The start point with x and y coordinates, normalized to the element's bounding box.
* @param end - The end point with x and y coordinates, normalized to the element's bounding box.
* @param button - The mouse button to use for the drag (default is 'left').
* @param delay - Milliseconds between steps (default is 50).
* @param steps - Number of intermediate positions for smooth dragging (default is 5).
*/
export async function simulateNormalizedDragOnElement({
locator,
start,
end,
button = 'left',
delay = 50,
steps = 10,
}: {
locator: Locator;
start: { x: number; y: number };
end: { x: number; y: number };
button?: 'left' | 'right' | 'middle';
delay?: number;
steps?: number;
}) {
const bBox = await locator.boundingBox();
if (!bBox) {
throw new Error('Element bounding box not found');
}
const startPosition = {
x: bBox.x + start.x * bBox.width,
y: bBox.y + start.y * bBox.height,
};
const endPosition = {
x: bBox.x + end.x * bBox.width,
y: bBox.y + end.y * bBox.height,
};
// Get the page from the locator context
const page = locator.page();
page.mouse.move(startPosition.x, startPosition.y);
// Start drag
await page.mouse.down({ button });
// Calculate intermediate positions for smooth dragging
const deltaX = (endPosition.x - startPosition.x) / steps;
const deltaY = (endPosition.y - startPosition.y) / steps;
// Move through intermediate positions
for (let i = 1; i <= steps; i++) {
const currentX = startPosition.x + deltaX * i;
const currentY = startPosition.y + deltaY * i;
// Add delay if specified
if (delay > 0) {
await page.waitForTimeout(delay);
}
await page.mouse.move(currentX, currentY);
}
// End drag
await page.mouse.up({ button });
}