fix: ohif tests to run with cornerstone 3d 5.0 (#6043)
* chore(tests): Update multiple screenshot test images for various specs * feat(screenshot-reviewer): Add screenshot review tool and update package.json scripts * fix(DICOMSRDisplayTool): Improve actor presence check in viewport * chore(tests): Update multiple screenshot assets for various specs * chore(tests): Integrate waitForPaintToSettle and waitForViewportsRendered in multiple specs for improved rendering stability * chore(tests): Update screenshot assets for SEGHydration and SEGNoHydration specs * test: update progressive loading screenshots * jest 30 test fixes for compatibility with pnpm cs3d * Use correct setDisplaySets instead of setDataId * fix: Naming change for LegacyVolumeViewport3D * Update to allow tolerance for contour tests * update * fix * refactor: Replace instanceof checks with utility functions for viewport type validation * fix: Update createSegmentationForViewport to handle undefined displaySetInstanceUID gracefully * bun lock * fix: Install cs3d with pnpm instead of bun * Update node version for playwright * Update to v5.0.0 of cs3d * fix: Build dependency * audit * Change to a web await retry assert * Fix timing related test failures * fix: Freehand close --------- Co-authored-by: Bill Wallace <wayfarer3130@gmail.com>
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@@ -1,4 +1,11 @@
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import { checkForScreenshot, screenShotPaths, test, visitStudy } from './utils';
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import {
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checkForScreenshot,
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screenShotPaths,
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test,
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visitStudy,
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waitForPaintToSettle,
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waitForViewportRenderCycle,
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} from './utils';
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test.beforeEach(async ({ page }) => {
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const studyInstanceUID = '1.3.6.1.4.1.25403.345050719074.3824.20170125095438.5';
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@@ -111,9 +118,17 @@ test('should hydrate in MPR correctly', async ({
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screenShotPaths.jumpToMeasurementMPR.jumpInMPR
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);
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const seriesChangeRenderCycle = waitForViewportRenderCycle(page, { renderedTimeout: 30000 });
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await leftPanelPageObject.loadSeriesByDescription('Lung 3.0 CE');
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await page.waitForTimeout(5000);
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await seriesChangeRenderCycle;
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// Series change unloads the old volume and progressively streams the new
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// one; the wait helper resolves when loadStatus.loaded flips true, but the
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// MPR mappers can still be sampling stale low-res frames for one tick.
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// Give the streaming tail a chance to upload before screenshotting.
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await page.waitForTimeout(2000);
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await waitForPaintToSettle(page);
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await checkForScreenshot(
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page,
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