fix: ohif tests to run with cornerstone 3d 5.0 (#6043)
* chore(tests): Update multiple screenshot test images for various specs * feat(screenshot-reviewer): Add screenshot review tool and update package.json scripts * fix(DICOMSRDisplayTool): Improve actor presence check in viewport * chore(tests): Update multiple screenshot assets for various specs * chore(tests): Integrate waitForPaintToSettle and waitForViewportsRendered in multiple specs for improved rendering stability * chore(tests): Update screenshot assets for SEGHydration and SEGNoHydration specs * test: update progressive loading screenshots * jest 30 test fixes for compatibility with pnpm cs3d * Use correct setDisplaySets instead of setDataId * fix: Naming change for LegacyVolumeViewport3D * Update to allow tolerance for contour tests * update * fix * refactor: Replace instanceof checks with utility functions for viewport type validation * fix: Update createSegmentationForViewport to handle undefined displaySetInstanceUID gracefully * bun lock * fix: Install cs3d with pnpm instead of bun * Update node version for playwright * Update to v5.0.0 of cs3d * fix: Build dependency * audit * Change to a web await retry assert * Fix timing related test failures * fix: Freehand close --------- Co-authored-by: Bill Wallace <wayfarer3130@gmail.com>
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@@ -7,6 +7,8 @@ import {
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screenShotPaths,
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test,
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visitStudy,
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waitForPaintToSettle,
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waitForViewportsRendered,
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} from './utils';
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async function expectNonEmptyDetailLines(lines: Locator) {
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@@ -53,10 +55,13 @@ test('should hydrate SCOORD rectangle measurements correctly', async ({
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// Double-click on the study browser thumbnail to load the SR
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await leftPanelPageObject.loadSeriesByModality('SR');
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await page.waitForTimeout(2000);
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// Wait for the SR to load and stabilize before taking screenshot
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await page.waitForTimeout(1000);
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// The DICOMSRDisplayTool only draws the SCOORD rectangle once the
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// underlying image has been rendered (it bails out when the viewport
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// has no actors). Wait for the image to render before checking the
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// overlay, otherwise the screenshot captures a blank canvas.
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await waitForViewportsRendered(page);
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await page.waitForTimeout(3000);
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await waitForPaintToSettle(page);
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const activeViewport = await viewportPageObject.active;
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