reorganization to support SSR for component library in docusaurus
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@@ -33,5 +33,15 @@ module.exports = (env, argv) => {
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libraryTarget: 'umd',
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filename: pkg.main,
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},
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externals: [
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{
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'cornerstone-math': {
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commonjs: 'cornerstone-math',
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commonjs2: 'cornerstone-math',
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amd: 'cornerstone-math',
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root: 'cornerstoneMath',
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},
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},
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],
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});
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};
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@@ -32,6 +32,7 @@
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"peerDependencies": {
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"cornerstone-core": "^2.3.0",
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"cornerstone-tools": "5.1.2",
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"cornerstone-math": "0.1.9",
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"cornerstone-wado-image-loader": "^3.1.2",
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"dicom-parser": "^1.8.3"
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},
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@@ -43,10 +44,8 @@
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"lodash.merge": "^4.6.1",
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"lodash.clonedeep": "^4.5.0",
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"moment": "^2.24.0",
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"mousetrap": "^1.6.5",
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"query-string": "^6.14.0",
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"object-hash": "2.1.1",
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"cornerstone-math": "0.1.9",
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"validate.js": "^0.12.0"
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},
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"devDependencies": {
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@@ -1,6 +1,6 @@
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import objectHash from 'object-hash';
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import hotkeys from './../utils/hotkeys';
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import log from './../log.js';
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import hotkeys from './../utils/hotkeys';
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/**
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*
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@@ -26,6 +26,8 @@ export class HotkeysManager {
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this._servicesManager = servicesManager;
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this._commandsManager = commandsManager;
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hotkeys.initialize();
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}
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/**
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@@ -163,25 +165,40 @@ export class HotkeysManager {
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* @param {String} extension
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* @returns {undefined}
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*/
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registerHotkeys({ commandName, commandOptions = {}, keys, label, isEditable } = {}, extension) {
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registerHotkeys(
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{ commandName, commandOptions = {}, keys, label, isEditable } = {},
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extension
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) {
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if (!commandName) {
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throw new Error(`No command was defined for hotkey "${keys}"`);
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}
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const commandHash = objectHash({ commandName, commandOptions });
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const options = Object.keys(commandOptions).length ? JSON.stringify(commandOptions) : 'no';
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const options = Object.keys(commandOptions).length
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? JSON.stringify(commandOptions)
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: 'no';
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const previouslyRegisteredDefinition = this.hotkeyDefinitions[commandHash];
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if (previouslyRegisteredDefinition) {
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const previouslyRegisteredKeys = previouslyRegisteredDefinition.keys;
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this._unbindHotkeys(commandName, previouslyRegisteredKeys);
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log.info(`[hotkeys] Unbinding ${commandName} with ${options} options from ${previouslyRegisteredKeys}`);
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log.info(
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`[hotkeys] Unbinding ${commandName} with ${options} options from ${previouslyRegisteredKeys}`
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);
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}
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// Set definition & bind
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this.hotkeyDefinitions[commandHash] = { commandName, commandOptions, keys, label, isEditable };
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this.hotkeyDefinitions[commandHash] = {
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commandName,
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commandOptions,
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keys,
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label,
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isEditable,
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};
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this._bindHotkeys(commandName, commandOptions, keys);
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log.info(`[hotkeys] Binding ${commandName} with ${options} options to ${keys}`);
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log.info(
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`[hotkeys] Binding ${commandName} with ${options} options to ${keys}`
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);
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}
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/**
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@@ -1,8 +0,0 @@
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import Mousetrap from 'mousetrap';
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import pausePlugin from './pausePlugin';
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import recordPlugin from './recordPlugin';
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recordPlugin(Mousetrap);
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pausePlugin(Mousetrap);
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export default Mousetrap;
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@@ -1,32 +0,0 @@
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/**
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* adds a pause and unpause method to Mousetrap
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* this allows you to enable or disable keyboard shortcuts
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* without having to reset Mousetrap and rebind everything
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*
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* https://github.com/ccampbell/mousetrap/blob/master/plugins/pause/mousetrap-pause.js
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*/
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export default function(Mousetrap) {
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var _originalStopCallback = Mousetrap.prototype.stopCallback;
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Mousetrap.prototype.stopCallback = function(e, element, combo) {
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var self = this;
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if (self.paused) {
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return true;
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}
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return _originalStopCallback.call(self, e, element, combo);
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};
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Mousetrap.prototype.pause = function() {
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var self = this;
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self.paused = true;
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};
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Mousetrap.prototype.unpause = function() {
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var self = this;
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self.paused = false;
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};
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Mousetrap.init();
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}
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@@ -1,218 +0,0 @@
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/**
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* This extension allows you to record a sequence using Mousetrap.
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* {@link https://craig.is/killing/mice}
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*
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* @author Dan Tao <daniel.tao@gmail.com>
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*/
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export default function (Mousetrap) {
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/**
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* the sequence currently being recorded
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*
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* @type {Array}
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*/
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var _recordedSequence = [],
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/**
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* a callback to invoke after recording a sequence
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*
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* @type {Function|null}
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*/
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_recordedSequenceCallback = null,
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/**
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* a list of all of the keys currently held down
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*
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* @type {Array}
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*/
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_currentRecordedKeys = [],
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/**
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* temporary state where we remember if we've already captured a
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* character key in the current combo
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*
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* @type {boolean}
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*/
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_recordedCharacterKey = false,
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/**
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* a handle for the timer of the current recording
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*
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* @type {null|number}
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*/
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_recordTimer = null,
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/**
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* the original handleKey method to override when Mousetrap.record() is
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* called
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*
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* @type {Function}
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*/
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_origHandleKey = Mousetrap.prototype.handleKey;
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/**
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* handles a character key event
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*
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* @param {string} character
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* @param {Array} modifiers
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* @param {Event} e
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* @returns void
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*/
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function _handleKey(character, modifiers, e) {
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var self = this;
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if (!self.recording) {
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_origHandleKey.apply(self, arguments);
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return;
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}
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// remember this character if we're currently recording a sequence
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if (e.type == 'keydown') {
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if (character.length === 1 && _recordedCharacterKey) {
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_recordCurrentCombo();
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}
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for (let i = 0; i < modifiers.length; ++i) {
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_recordKey(modifiers[i]);
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}
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_recordKey(character);
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// once a key is released, all keys that were held down at the time
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// count as a keypress
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} else if (e.type == 'keyup' && _currentRecordedKeys.length > 0) {
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_recordCurrentCombo();
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}
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}
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/**
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* marks a character key as held down while recording a sequence
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*
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* @param {string} key
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* @returns void
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*/
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function _recordKey(key) {
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// one-off implementation of Array.indexOf, since IE6-9 don't support it
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for (let i = 0; i < _currentRecordedKeys.length; ++i) {
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if (_currentRecordedKeys[i] === key) {
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return;
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}
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}
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_currentRecordedKeys.push(key);
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if (key.length === 1) {
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_recordedCharacterKey = true;
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}
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}
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/**
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* marks whatever key combination that's been recorded so far as finished
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* and gets ready for the next combo
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*
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* @returns void
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*/
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function _recordCurrentCombo() {
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_recordedSequence.push(_currentRecordedKeys);
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_currentRecordedKeys = [];
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_recordedCharacterKey = false;
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_finishRecording();
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}
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/**
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* ensures each combo in a sequence is in a predictable order and formats
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* key combos to be '+'-delimited
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*
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* modifies the sequence in-place
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*
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* @param {Array} sequence
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* @returns void
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*/
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function _normalizeSequence(sequence) {
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for (let i = 0; i < sequence.length; ++i) {
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sequence[i].sort(function (x, y) {
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// modifier keys always come first, in alphabetical order
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if (x.length > 1 && y.length === 1) {
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return -1;
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} else if (x.length === 1 && y.length > 1) {
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return 1;
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}
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// character keys come next (list should contain no duplicates,
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// so no need for equality check)
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return x > y ? 1 : -1;
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});
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sequence[i] = sequence[i].join('+');
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}
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}
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/**
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* finishes the current recording, passes the recorded sequence to the stored
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* callback, and sets Mousetrap.handleKey back to its original function
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*
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* @returns void
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*/
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function _finishRecording() {
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if (_recordedSequenceCallback) {
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_normalizeSequence(_recordedSequence);
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_recordedSequenceCallback(_recordedSequence);
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}
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// reset all recorded state
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_recordedSequence = [];
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_recordedSequenceCallback = null;
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_currentRecordedKeys = [];
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}
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/**
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* called to set a 1 second timeout on the current recording
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*
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* this is so after each key press in the sequence the recording will wait for
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* 1 more second before executing the callback
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*
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* @returns void
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*/
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function _restartRecordTimer() {
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clearTimeout(_recordTimer);
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_recordTimer = setTimeout(_finishRecording, 1000);
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}
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/**
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* records the next sequence and passes it to a callback once it's
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* completed
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*
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* @param {Function} callback
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* @returns void
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*/
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Mousetrap.prototype.record = function (callback) {
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var self = this;
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self.recording = true;
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_recordedSequenceCallback = function () {
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self.recording = false;
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callback.apply(self, arguments);
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};
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};
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/**
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* stop recording
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*
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* @param {Function} callback
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* @returns void
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*/
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Mousetrap.prototype.stopRecord = function () {
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var self = this;
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self.recording = false;
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};
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/**
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* start recording
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*
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* @param {Function} callback
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* @returns void
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*/
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Mousetrap.prototype.startRecording = function () {
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var self = this;
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self.recording = true;
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};
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Mousetrap.prototype.handleKey = function () {
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var self = this;
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_handleKey.apply(self, arguments);
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};
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Mousetrap.init();
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}
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