feat: cornerstone3D stack and volume viewports (#2787)

* feat: cs3d working stack viewport and tools (#19)

* Squashed everything

* fix weird react issue

* fix eslint / prettier stuff

* thumbnails work now with cpu rendering

* feat: use new loadImageToCanvas in cs3d

* make jump to measurement work

* fix active thumbnail

* fix measurement delete

* fix window level presets

* remove segmentation and sync groups for now

* fix the dicom pdf and dicom video

* fix cornerstone window assignment for cypress

* apply review comments

Co-authored-by: Erik <erik.sweed@gmail.com>

* feat: cs3d tools and toolGroups (#20)

* add more tools to work with cs3d mode

* fix hotkeys

* add stack manager usage for stach viewports

* add image scrollbar

* wip viewport overlay

* fix toAnnotation schema for tools

* fix the unnecessary size change that triggered resize

* hanging protocol improvement to allow unmatched errors

* study description matching for hanging protocol

* fix the displaysetOptions to work

* fix handle the active tool when a new viewport is added

* fix separate toolGroups for mode

* apply review comments

* apply review comments

* yarn lock

* feat: overlay component (#21)

* fix default displayset options

* add viewport overlay

* apply review comments

* feat: loading and orientation indicators (#22)

* add loading indicator

* add orientation marker initial work

* apply review comments

* fix: orientation markers (#23)

* finished the orientation markers

* fix various broken cypress tests

* apply review comments

* update yarn lock

* feat: re-working measurement tracking mode with cornerstone3d (#2805)

* feat: cs3d working stack viewport and tools (#19)

* Squashed everything

* fix weird react issue

* fix eslint / prettier stuff

* thumbnails work now with cpu rendering

* feat: use new loadImageToCanvas in cs3d

* make jump to measurement work

* fix active thumbnail

* fix measurement delete

* fix window level presets

* remove segmentation and sync groups for now

* fix the dicom pdf and dicom video

* fix cornerstone window assignment for cypress

* apply review comments

Co-authored-by: Erik <erik.sweed@gmail.com>

* feat: Add Measurement tracking mode with cs3D (#2789)

* feat: first render for cornerstone3d tracked viewport

* make tool active work

* wip for SR extension

* renamed dicom sr to cornerstone dicom sr

* remove cornerstone from dicom pdf and video

* move dicom sr logic to sr extension

* feat: Add hydration for the length tool

* fix SR display tool for length using cs3d

* fix default config

* fix: various bugs with sr viewport and tracking

* fix promptying to continue tracking for when SR is created

* feat: add keep trackign of unique identifiers

* fix hydration for same imageIds

* feat: Add SR toolGroup creation on modeEnter

* feat: remove the need for separate mapper for SR hydration

* add SR display for ellipse

* handle hydration of elliptical ROI tool

* remove cornerstone extension

* add arrow mapping

* feat: Add ArrowAnnotate SR display and hydration

* apply review comments

* apply review comments

* move viewport labels to the viewportData

* apply review comments

* fix: integration cypress tests with cornerstone3D and add CINE tool (#2795)

* fix: integration cypress tests with cornerstone3D

* revert to addOrUpdate as it makes more sense

* fix local drag and drop

* fix tests

* move dicomLoaderService to cornerstone extension

* fix various import bugs

* fix bug for local PT series

* fix various unit tests

* bump cs3d versions

* add angle and magnify tool

* bump dependencies to avoid broken peerDeps

* feat: add initial work for capture using cs3d

* feat: show annotations on the image capture

* feat: add svg layer export

* feat: Add CINE Tool

* feat: remove unnecessary viewport rendering for cine state changes

Co-authored-by: Erik Ziegler <erik.sweed@gmail.com>

* docs: modify and improve documentation (#2800)

* cleanup docs versionings

* feat: Add all version explanations

* version docs for 3.0

* wip for changing docs

* wip for updated docs

* add utility module documentation

* fix demo with nohoisting of history

* add slides and video to resources

* apply review comments

* fix: drag and drop SR into SR viewport (#2803)

* update yarn lock

Co-authored-by: Erik <erik.sweed@gmail.com>

* update pathnames to match v3-stable

* update the e2e pathname

* fix: various bugs with regard to tracking workflow (#2811)

* fix: various issues with measurement panel

* fix: update default tool style for annotations

* fix: annotatoin label getting removed

* feat: Add backward compatibility for SR hydration with legacy cornerstone

* fix: cursors and ellipse ROI max style

* fix: ArrowAnnotate SRDisplay

* apply review comments

* bump package versions

* fix: bugin rehydration of SR

* fix: e2e tests

* fix active viewport thickness and arrowTool ui

* add readme for measurement tracking

* use uploaded image for readme

* add back images

* try to fix e2e test

* fix: window level presets hotkeys

* Update README.md

* update yarn lock

* feat: volume api and TMTV mode (#2817)

* feat: volumeAPI and TMTV mode

* feat: use cs3d cache service to obtain viewportData

* wip for volume api

* wip: fusion viewport

* feat: add blend mode option

* wip for image scrollbar

* fix drag and drop thumbnail

* wip for image scrollbar for voluems

* fix: element mismatch bug for scroll

* feat: Add image scrollbar to volumes

* feat: add syncGroups to volume api

* feat: add tmtv mode initial setup

* feat: add initial image options for the stack viewports

* feat: Add custom load strategy for volume viewports via HP

* apply review comments

fix: Jump presets cs3d (#2812)

* feat: Add JumpPreset to OHIF for Cornerstone3D

* fix: accessing viewport service from servicesManager

feat: volume API and TMTV mode (#2814)

* fix: do not display overlays on mip viewports

* feat: add optional disableCommands for toggle buttons

* fix: toggleCrossharis

* feat: config the crosshairs

* feat: add PetSUV Panel for changing metadata

* feat: initial work for the rectangleROIThreshold panel

* wip: measurement service

* roi threshold working

* feat: Add displayText to segmentations

* feat: add remove segmentation

* feat: add csv export

* feat: add RT export for annotations in tmtv mode

* fix: fusion to use pt in tmtv mode and measuremet mappings

* fix: various bugs

* apply review comments

* apply review comments

* feat: add fusion color maps

* add readme to tmtv mode

* Update README.md

* fix: try to fix build

* fix unit tests

* Update README.md

* feat: add about to the panel

* fix: changing strategy in roi panel

* apply review comments

* update package versions

* wip for stackPrefetch

* fix: cornerstone3d hydration and renaming (#2818)

* update readme

* renamed cornerstone extension

* wip for renaming cornerstone3D variables

* wip for renaming cornerstone3D variables

* wip for fixing bugs for SR viewport

* fix: jumpToMeasurement and initial label after hydration

* fix: fileName capitalization

* feat: use the new prefetch stack in the cs3d (#2820)

* feat: use the new prefetch stack in the cs3d

* use viewport scroll api for stack viewport

* fix cine stop when scrollbar changes

* feat: use new prefetch events

* fix loading state to not show repeatedly

* fix: various bugs for tmtv mode thresholding and new icons (#2823)

* feat: make tmtv mode available in worklist

* feat: add new icons for tmtv mode

* feat: add fusion color icon

* fix: parallel scale calculation

* fix: bump Cornerstone to get large image support working

* fix: Fix issues with CPU viewport flipping, including config files

* fix: bump cornerstone to fix magnify tool

* fix: Bump Cornerstone version to fix resetCamera issue in StackViewport

* ci: Add _headers file to enable CORS headers for Netlify Drag/Drop deploys

* fix: WADO-URI was not working. PET Metadata was coming from the wrong place. Fixed some minor React errors

* feat(OHIF):Allow modes and extensions to be added after commpile time. (#2838)

Also works with the compile time add that the existing cli uses, so that both build types work.
Eric and I agreed this doesn't change existing functionality, but is almost entirely build issues/fixes.

* bump: dependency versions to fix hydration bugs (#2848)

* bump: dcmjs version to fix hydration bugs

* try to fix tests

* bump dependency versions

Co-authored-by: Alireza <ar.sedghi@gmail.com>
Co-authored-by: Bill Wallace <wayfarer3130@gmail.com>
This commit is contained in:
authored and GitHub committed 2022-07-27 12:39:04 -04:00
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import React, { useState } from 'react';
import PropTypes from 'prop-types';
import classNames from 'classnames';
import OutsideClickHandler from 'react-outside-click-handler';
import { useTranslation } from 'react-i18next';
import { Icon, Tooltip, ListMenu } from '../';
const baseClasses = {
Button:
'flex items-center rounded-md border-transparent border-2 cursor-pointer',
Primary:
'h-full flex flex-1 items-center rounded-md rounded-tr-none rounded-br-none',
Secondary:
'h-full flex items-center justify-center rounded-tr-md rounded-br-md w-4',
PrimaryIcon: 'w-5 h-5',
SecondaryIcon: 'w-4 h-full stroke-1',
Separator: 'border-l pt-2 pb-2',
Content: 'absolute z-10 top-0 mt-12',
};
const classes = {
Button: ({ isExpanded, primary }) =>
classNames(
baseClasses.Button,
!isExpanded &&
!primary.isActive &&
'hover:bg-primary-dark hover:border-primary-dark'
),
Interface: 'h-full flex flex-row items-center',
Primary: ({ primary, isExpanded }) =>
classNames(
baseClasses.Primary,
primary.isActive && !isExpanded
? 'bg-primary-light rounded-tr-md rounded-br-md active'
: isExpanded
? 'bg-primary-dark'
: 'bg-secondary-dark hover:bg-primary-dark'
),
Secondary: ({ isExpanded, primary }) =>
classNames(
baseClasses.Secondary,
isExpanded
? 'bg-primary-light rounded-tr-md rounded-br-md'
: primary.isActive
? 'bg-secondary-dark'
: 'hover:bg-primary-dark bg-secondary-dark'
),
PrimaryIcon: ({ primary, isExpanded }) =>
classNames(
baseClasses.PrimaryIcon,
primary.isActive && !isExpanded
? 'text-primary-dark'
: 'text-common-bright'
),
SecondaryIcon: ({ isExpanded }) =>
classNames(
baseClasses.SecondaryIcon,
isExpanded
? 'text-primary-dark'
: 'text-primary-active hover:text-common-bright'
),
Separator: ({ primary, isExpanded, isHovering }) =>
classNames(
baseClasses.Separator,
isHovering || isExpanded || primary.isActive
? 'border-transparent'
: 'border-primary-active'
),
Content: ({ isExpanded }) =>
classNames(baseClasses.Content, isExpanded ? 'block' : 'hidden'),
};
const SplitButton = ({
isRadio,
isAction,
//
bState,
//
groupId,
primary: _primary,
secondary,
items: _items,
renderer,
onInteraction,
}) => {
const { t } = useTranslation('Buttons');
const { primaryToolId, toggles } = bState;
/* Bubbles up individual item clicks */
const getSplitButtonItems = items =>
items.map((item, index) => ({
...item,
index,
onClick: () => {
onInteraction({
groupId,
//
itemId: item.id,
interactionType: item.type,
// splitButtonId? (so we can track group?)
// info to fire item's command/event?
commands: item.commands,
});
setState(state => ({
...state,
primary: !isAction ? { ...item, index } : state.primary,
isExpanded: false,
items: getSplitButtonItems(_items).filter(item =>
isRadio && !isAction ? item.index !== index : true
),
}));
},
}));
const [state, setState] = useState({
primary: _primary,
items: getSplitButtonItems(_items).filter(item =>
isRadio && !isAction ? item.id !== _primary.id : true
),
isHovering: false,
isExpanded: false,
});
const onSecondaryClickHandler = () =>
setState(state => ({ ...state, isExpanded: !state.isExpanded }));
const onMouseEnterHandler = () =>
setState(state => ({ ...state, isHovering: true }));
const onMouseLeaveHandler = () =>
setState(state => ({ ...state, isHovering: false }));
const outsideClickHandler = () =>
setState(state => ({ ...state, isExpanded: false }));
const onPrimaryClickHandler = () => {
onInteraction({
groupId,
itemId: state.primary.id,
interactionType: state.primary.type,
// splitButtonId? (so we can track group?)
// info to fire item's command/event?
//
commands: state.primary.commands,
});
};
const isPrimaryActive =
(state.primary.type === 'tool' && primaryToolId === state.primary.id) ||
(state.primary.type === 'toggle' && toggles[state.primary.id] === true);
return (
<OutsideClickHandler onOutsideClick={outsideClickHandler}>
<div name="SplitButton" className="relative">
<div
className={classes.Button({
...state,
primary: { isActive: isPrimaryActive },
})}
style={{ height: '40px' }}
onMouseEnter={onMouseEnterHandler}
onMouseLeave={onMouseLeaveHandler}
>
<div className={classes.Interface}>
<div
onClick={onPrimaryClickHandler}
className={classes.Primary({
...state,
primary: { isActive: isPrimaryActive },
})}
data-tool={state.primary.id}
data-cy={`${groupId}-split-button-primary`}
>
<Tooltip
isDisabled={!state.primary.tooltip}
content={state.primary.tooltip}
>
<div
className="flex items-center justify-center w-full h-full"
style={{ padding: '10px' }}
>
<Icon
name={state.primary.icon}
className={classes.PrimaryIcon({
...state,
primary: { isActive: isPrimaryActive },
})}
/>
</div>
</Tooltip>
</div>
<div
className={classes.Separator({
...state,
primary: { isActive: isPrimaryActive },
})}
></div>
<div
className={classes.Secondary({
...state,
primary: { isActive: isPrimaryActive },
})}
onClick={onSecondaryClickHandler}
data-cy={`${groupId}-split-button-secondary`}
>
<Tooltip
isDisabled={state.isExpanded || !secondary.tooltip}
content={secondary.tooltip}
className="h-full"
>
<Icon
name={secondary.icon}
className={classes.SecondaryIcon({
...state,
primary: { isActive: isPrimaryActive },
})}
/>
</Tooltip>
</div>
</div>
</div>
{/* EXPANDED LIST OF OPTIONS */}
<div
className={classes.Content({ ...state })}
data-cy={`${groupId}-list-menu`}
>
<ListMenu
items={state.items}
renderer={args => renderer({ ...args, t })}
/>
</div>
</div>
</OutsideClickHandler>
);
};
const DefaultListItemRenderer = ({ icon, label, isActive, t }) => (
<div
className={classNames(
'flex flex-row items-center p-3 h-8 w-full hover:bg-primary-dark',
isActive && 'bg-primary-dark'
)}
>
<span className="mr-4 text-base whitespace-pre text-common-bright">
<Icon name={icon} className="w-5 h-5 text-common-bright" />
</span>
<span className="mr-5 text-base whitespace-pre text-common-bright">
{t(label)}
</span>
</div>
);
const noop = () => {};
SplitButton.defaultProps = {
isRadio: false,
isAction: false,
primary: {
label: null,
tooltip: null,
},
secondary: {
icon: 'chevron-down',
label: null,
isActive: true,
tooltip: 'More Measure Tools',
},
items: [],
renderer: DefaultListItemRenderer,
};
SplitButton.propTypes = {
primary: PropTypes.shape({
id: PropTypes.string.isRequired,
icon: PropTypes.string,
label: PropTypes.string,
type: PropTypes.oneOf(['tool', 'action', 'toggle']).isRequired,
tooltip: PropTypes.string,
}),
secondary: PropTypes.shape({
id: PropTypes.string,
icon: PropTypes.string,
label: PropTypes.string,
tooltip: PropTypes.string,
isActive: PropTypes.bool,
}),
renderer: PropTypes.func,
items: PropTypes.arrayOf(
PropTypes.shape({
id: PropTypes.string.isRequired,
icon: PropTypes.string,
label: PropTypes.string,
type: PropTypes.oneOf(['tool', 'action', 'toggle']).isRequired,
tooltip: PropTypes.string,
isActive: PropTypes.bool,
})
),
/** Callback function to inform ToolBarService of important events */
onInteraction: PropTypes.func.isRequired,
};
export default SplitButton;