Try to get views to work for component library

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Erik Ziegler committed 2021-07-21 13:16:50 +02:00
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import Mousetrap from 'mousetrap';
import pausePlugin from './pausePlugin';
import recordPlugin from './recordPlugin';
Mousetrap.initialize = () => {
if (!Mousetrap._initialized) {
recordPlugin(Mousetrap);
pausePlugin(Mousetrap);
Mousetrap._initialized = true;
}
};
export default Mousetrap;
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/**
* adds a pause and unpause method to Mousetrap
* this allows you to enable or disable keyboard shortcuts
* without having to reset Mousetrap and rebind everything
*
* https://github.com/ccampbell/mousetrap/blob/master/plugins/pause/mousetrap-pause.js
*/
export default function(Mousetrap) {
var _originalStopCallback = Mousetrap.prototype.stopCallback;
Mousetrap.prototype.stopCallback = function(e, element, combo) {
var self = this;
if (self.paused) {
return true;
}
return _originalStopCallback.call(self, e, element, combo);
};
Mousetrap.prototype.pause = function() {
var self = this;
self.paused = true;
};
Mousetrap.prototype.unpause = function() {
var self = this;
self.paused = false;
};
Mousetrap.init();
}
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/**
* This extension allows you to record a sequence using Mousetrap.
* {@link https://craig.is/killing/mice}
*
* @author Dan Tao <daniel.tao@gmail.com>
*/
export default function (Mousetrap) {
/**
* the sequence currently being recorded
*
* @type {Array}
*/
var _recordedSequence = [],
/**
* a callback to invoke after recording a sequence
*
* @type {Function|null}
*/
_recordedSequenceCallback = null,
/**
* a list of all of the keys currently held down
*
* @type {Array}
*/
_currentRecordedKeys = [],
/**
* temporary state where we remember if we've already captured a
* character key in the current combo
*
* @type {boolean}
*/
_recordedCharacterKey = false,
/**
* a handle for the timer of the current recording
*
* @type {null|number}
*/
_recordTimer = null,
/**
* the original handleKey method to override when Mousetrap.record() is
* called
*
* @type {Function}
*/
_origHandleKey = Mousetrap.prototype.handleKey;
/**
* handles a character key event
*
* @param {string} character
* @param {Array} modifiers
* @param {Event} e
* @returns void
*/
function _handleKey(character, modifiers, e) {
var self = this;
if (!self.recording) {
_origHandleKey.apply(self, arguments);
return;
}
// remember this character if we're currently recording a sequence
if (e.type == 'keydown') {
if (character.length === 1 && _recordedCharacterKey) {
_recordCurrentCombo();
}
for (let i = 0; i < modifiers.length; ++i) {
_recordKey(modifiers[i]);
}
_recordKey(character);
// once a key is released, all keys that were held down at the time
// count as a keypress
} else if (e.type == 'keyup' && _currentRecordedKeys.length > 0) {
_recordCurrentCombo();
}
}
/**
* marks a character key as held down while recording a sequence
*
* @param {string} key
* @returns void
*/
function _recordKey(key) {
// one-off implementation of Array.indexOf, since IE6-9 don't support it
for (let i = 0; i < _currentRecordedKeys.length; ++i) {
if (_currentRecordedKeys[i] === key) {
return;
}
}
_currentRecordedKeys.push(key);
if (key.length === 1) {
_recordedCharacterKey = true;
}
}
/**
* marks whatever key combination that's been recorded so far as finished
* and gets ready for the next combo
*
* @returns void
*/
function _recordCurrentCombo() {
_recordedSequence.push(_currentRecordedKeys);
_currentRecordedKeys = [];
_recordedCharacterKey = false;
_finishRecording();
}
/**
* ensures each combo in a sequence is in a predictable order and formats
* key combos to be '+'-delimited
*
* modifies the sequence in-place
*
* @param {Array} sequence
* @returns void
*/
function _normalizeSequence(sequence) {
for (let i = 0; i < sequence.length; ++i) {
sequence[i].sort(function (x, y) {
// modifier keys always come first, in alphabetical order
if (x.length > 1 && y.length === 1) {
return -1;
} else if (x.length === 1 && y.length > 1) {
return 1;
}
// character keys come next (list should contain no duplicates,
// so no need for equality check)
return x > y ? 1 : -1;
});
sequence[i] = sequence[i].join('+');
}
}
/**
* finishes the current recording, passes the recorded sequence to the stored
* callback, and sets Mousetrap.handleKey back to its original function
*
* @returns void
*/
function _finishRecording() {
if (_recordedSequenceCallback) {
_normalizeSequence(_recordedSequence);
_recordedSequenceCallback(_recordedSequence);
}
// reset all recorded state
_recordedSequence = [];
_recordedSequenceCallback = null;
_currentRecordedKeys = [];
}
/**
* called to set a 1 second timeout on the current recording
*
* this is so after each key press in the sequence the recording will wait for
* 1 more second before executing the callback
*
* @returns void
*/
function _restartRecordTimer() {
clearTimeout(_recordTimer);
_recordTimer = setTimeout(_finishRecording, 1000);
}
/**
* records the next sequence and passes it to a callback once it's
* completed
*
* @param {Function} callback
* @returns void
*/
Mousetrap.prototype.record = function (callback) {
var self = this;
self.recording = true;
_recordedSequenceCallback = function () {
self.recording = false;
callback.apply(self, arguments);
};
};
/**
* stop recording
*
* @param {Function} callback
* @returns void
*/
Mousetrap.prototype.stopRecord = function () {
var self = this;
self.recording = false;
};
/**
* start recording
*
* @param {Function} callback
* @returns void
*/
Mousetrap.prototype.startRecording = function () {
var self = this;
self.recording = true;
};
Mousetrap.prototype.handleKey = function () {
var self = this;
_handleKey.apply(self, arguments);
};
Mousetrap.init();
}