Try to get views to work for component library
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import Mousetrap from 'mousetrap';
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import pausePlugin from './pausePlugin';
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import recordPlugin from './recordPlugin';
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Mousetrap.initialize = () => {
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if (!Mousetrap._initialized) {
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recordPlugin(Mousetrap);
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pausePlugin(Mousetrap);
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Mousetrap._initialized = true;
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}
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};
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export default Mousetrap;
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/**
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* adds a pause and unpause method to Mousetrap
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* this allows you to enable or disable keyboard shortcuts
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* without having to reset Mousetrap and rebind everything
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*
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* https://github.com/ccampbell/mousetrap/blob/master/plugins/pause/mousetrap-pause.js
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*/
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export default function(Mousetrap) {
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var _originalStopCallback = Mousetrap.prototype.stopCallback;
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Mousetrap.prototype.stopCallback = function(e, element, combo) {
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var self = this;
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if (self.paused) {
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return true;
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}
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return _originalStopCallback.call(self, e, element, combo);
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};
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Mousetrap.prototype.pause = function() {
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var self = this;
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self.paused = true;
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};
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Mousetrap.prototype.unpause = function() {
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var self = this;
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self.paused = false;
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};
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Mousetrap.init();
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}
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@@ -0,0 +1,218 @@
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/**
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* This extension allows you to record a sequence using Mousetrap.
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* {@link https://craig.is/killing/mice}
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*
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* @author Dan Tao <daniel.tao@gmail.com>
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*/
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export default function (Mousetrap) {
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/**
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* the sequence currently being recorded
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*
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* @type {Array}
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*/
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var _recordedSequence = [],
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/**
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* a callback to invoke after recording a sequence
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*
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* @type {Function|null}
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*/
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_recordedSequenceCallback = null,
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/**
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* a list of all of the keys currently held down
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*
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* @type {Array}
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*/
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_currentRecordedKeys = [],
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/**
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* temporary state where we remember if we've already captured a
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* character key in the current combo
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*
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* @type {boolean}
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*/
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_recordedCharacterKey = false,
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/**
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* a handle for the timer of the current recording
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*
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* @type {null|number}
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*/
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_recordTimer = null,
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/**
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* the original handleKey method to override when Mousetrap.record() is
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* called
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*
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* @type {Function}
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*/
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_origHandleKey = Mousetrap.prototype.handleKey;
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/**
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* handles a character key event
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*
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* @param {string} character
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* @param {Array} modifiers
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* @param {Event} e
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* @returns void
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*/
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function _handleKey(character, modifiers, e) {
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var self = this;
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if (!self.recording) {
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_origHandleKey.apply(self, arguments);
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return;
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}
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// remember this character if we're currently recording a sequence
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if (e.type == 'keydown') {
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if (character.length === 1 && _recordedCharacterKey) {
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_recordCurrentCombo();
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}
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for (let i = 0; i < modifiers.length; ++i) {
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_recordKey(modifiers[i]);
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}
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_recordKey(character);
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// once a key is released, all keys that were held down at the time
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// count as a keypress
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} else if (e.type == 'keyup' && _currentRecordedKeys.length > 0) {
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_recordCurrentCombo();
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}
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}
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/**
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* marks a character key as held down while recording a sequence
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*
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* @param {string} key
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* @returns void
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*/
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function _recordKey(key) {
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// one-off implementation of Array.indexOf, since IE6-9 don't support it
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for (let i = 0; i < _currentRecordedKeys.length; ++i) {
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if (_currentRecordedKeys[i] === key) {
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return;
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}
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}
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_currentRecordedKeys.push(key);
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if (key.length === 1) {
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_recordedCharacterKey = true;
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}
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}
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/**
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* marks whatever key combination that's been recorded so far as finished
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* and gets ready for the next combo
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*
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* @returns void
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*/
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function _recordCurrentCombo() {
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_recordedSequence.push(_currentRecordedKeys);
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_currentRecordedKeys = [];
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_recordedCharacterKey = false;
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_finishRecording();
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}
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/**
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* ensures each combo in a sequence is in a predictable order and formats
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* key combos to be '+'-delimited
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*
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* modifies the sequence in-place
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*
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* @param {Array} sequence
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* @returns void
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*/
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function _normalizeSequence(sequence) {
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for (let i = 0; i < sequence.length; ++i) {
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sequence[i].sort(function (x, y) {
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// modifier keys always come first, in alphabetical order
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if (x.length > 1 && y.length === 1) {
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return -1;
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} else if (x.length === 1 && y.length > 1) {
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return 1;
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}
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// character keys come next (list should contain no duplicates,
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// so no need for equality check)
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return x > y ? 1 : -1;
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});
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sequence[i] = sequence[i].join('+');
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}
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}
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/**
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* finishes the current recording, passes the recorded sequence to the stored
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* callback, and sets Mousetrap.handleKey back to its original function
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*
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* @returns void
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*/
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function _finishRecording() {
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if (_recordedSequenceCallback) {
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_normalizeSequence(_recordedSequence);
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_recordedSequenceCallback(_recordedSequence);
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}
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// reset all recorded state
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_recordedSequence = [];
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_recordedSequenceCallback = null;
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_currentRecordedKeys = [];
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}
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/**
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* called to set a 1 second timeout on the current recording
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*
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* this is so after each key press in the sequence the recording will wait for
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* 1 more second before executing the callback
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*
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* @returns void
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*/
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function _restartRecordTimer() {
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clearTimeout(_recordTimer);
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_recordTimer = setTimeout(_finishRecording, 1000);
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}
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/**
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* records the next sequence and passes it to a callback once it's
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* completed
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*
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* @param {Function} callback
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* @returns void
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*/
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Mousetrap.prototype.record = function (callback) {
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var self = this;
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self.recording = true;
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_recordedSequenceCallback = function () {
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self.recording = false;
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callback.apply(self, arguments);
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};
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};
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/**
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* stop recording
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*
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* @param {Function} callback
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* @returns void
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*/
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Mousetrap.prototype.stopRecord = function () {
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var self = this;
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self.recording = false;
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};
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/**
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* start recording
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*
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* @param {Function} callback
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* @returns void
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*/
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Mousetrap.prototype.startRecording = function () {
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var self = this;
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self.recording = true;
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};
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Mousetrap.prototype.handleKey = function () {
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var self = this;
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_handleKey.apply(self, arguments);
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};
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Mousetrap.init();
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}
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