fix(seg): prevent segmentations from spreading to all viewports before hydration confirmation in 3D four-up (#5967)
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@@ -5,6 +5,8 @@ import {
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screenShotPaths,
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test,
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visitStudy,
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waitForViewportsRendered,
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waitForViewportRenderCycle,
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} from './utils';
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test.beforeEach(async ({ page }) => {
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@@ -19,35 +21,45 @@ test.describe('3D four up SEG hydration', async () => {
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DOMOverlayPageObject,
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leftPanelPageObject,
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mainToolbarPageObject,
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viewportPageObject,
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}) => {
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await mainToolbarPageObject.layoutSelection.threeDFourUp.click();
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await attemptAction(() => reduce3DViewportSize(page), 10, 100);
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await page.waitForTimeout(5000);
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await waitForViewportsRendered(page);
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await checkForScreenshot(
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page,
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page,
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viewportPageObject.grid,
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screenShotPaths.segHydrationFrom3DFourUp.threeDFourUpBeforeSEG
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);
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await leftPanelPageObject.loadSeriesByDescription('SEG');
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await page.waitForTimeout(5000);
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await waitForViewportsRendered(page);
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await checkForScreenshot(
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page,
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page,
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viewportPageObject.grid,
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screenShotPaths.segHydrationFrom3DFourUp.threeDFourUpAfterSEG
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);
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// start watching for viewports to render
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// High rendered timeout needed: layout has 4 viewports (3D volume + MPR planes + SEG overlays),
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// which can take significantly longer time to fully render
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const viewportRenderCycle = waitForViewportRenderCycle(page, { renderedTimeout: 180000 });
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await DOMOverlayPageObject.viewport.segmentationHydration.yes.click();
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await page.waitForTimeout(5000);
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await checkForScreenshot(
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// Wait until all viewports have finished rendering
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await viewportRenderCycle;
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await checkForScreenshot({
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page,
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page,
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screenShotPaths.segHydrationFrom3DFourUp.threeDFourUpAfterSegHydrated
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);
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locator: viewportPageObject.grid,
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screenshotPath: screenShotPaths.segHydrationFrom3DFourUp.threeDFourUpAfterSegHydrated,
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});
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});
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});
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