* Update to use beta 5.0
* fix: unit tests
* fix: Allow slow server/test rendering to still work
* Update tests to use viewport grid compare
* Fix storage of stale retries actual/diff files
* cs3d linking fixees
* Linking for cs3d metadata
* Use metadata import for suv scaling
* Fix suv import
* Use type for import
* fix: Metadata registration ordering
* Use beta for upstream
* Merge from origin/master
* Revert tests to master
* Undo beta version changes
* Revert bun.lock file to that of master.
* Reduce test failure retries to one per test. Cap the number of failed total tests to 10. Replace the JSON reporter with the HTML reporter.
* Add generic provider back in
* Deprecate OHIF versions of cs3d utils
* fix
* Undo some cs3d beta dependencies so this PR could be merged
* Build fix
* Fixing build issues
* build issue
* bun lock
* Temporary cache clear to resolve build issue
* Cache bust
* Remove the babel hoist fix attempt
* Cache netlify toml issue
* Fix netlify cache issue
* Try to fix cache dependency issue
* Try update resolutions
* babel hoist fix
* fix: Remove netlify cache bust
* Revert pinned versions
* PR comments on duplicated suv-factors
* Undo lock changes and isEqual add
---------
Co-authored-by: Joe Boccanfuso <joe.boccanfuso@radicalimaging.com>
Co-authored-by: Alireza <ar.sedghi@gmail.com>
fix: Enhance multiframe instance handling and improve instance validation
- Updated `getDisplaySetInfo` to ensure local file frame imageIds resolve correctly, falling back to the source multiframe instance when necessary.
- Improved instance filtering in `isDisplaySetReconstructable` to handle undefined instances more robustly.
- Modified `App` prop types to make `routerBasename` optional and added new props for loading indicators and data sources.
- Refactored `CinePlayer` component to replace Button with a div for better accessibility and interaction.
* fix: A couple of changes to enable cs3d integration build
* Bun update
* fix: Crosshairs tests due to order changes
* Fix a race in DicomTagBrowser.spec.ts and update the comparison for the screenshot for seg hydration.
* Fix sorting issues by using consistent sort
* fix: Inconsistency in scoord loader. Will need an update to screenshot
* Fix crosshairs stability issues and random order issues in Scoord
* Update the comparison image
* Update navigate image
* fix: Axios issue
* Update to current CS3D
- Add FrameOfReferenceUID to SEG and RTSTRUCT displaySet in SOP Class Handlers so the FOR is available for filtering
- Sync optimisticOverlayDisplaySets when background display set changes so the overlay menu reflects the correct state after a background switch
- Add FOR matching guard to the hydrate segmentation synchronizer to prevent the hydration synchronizer from blindly mirroring segmentations from a source viewport to a target viewport if their primary Frames of Reference do not align.
- fix segmentation overlay order reversal on viewport re-render