* chore(tests): Update multiple screenshot test images for various specs
* feat(screenshot-reviewer): Add screenshot review tool and update package.json scripts
* fix(DICOMSRDisplayTool): Improve actor presence check in viewport
* chore(tests): Update multiple screenshot assets for various specs
* chore(tests): Integrate waitForPaintToSettle and waitForViewportsRendered in multiple specs for improved rendering stability
* chore(tests): Update screenshot assets for SEGHydration and SEGNoHydration specs
* test: update progressive loading screenshots
* jest 30 test fixes for compatibility with pnpm cs3d
* Use correct setDisplaySets instead of setDataId
* fix: Naming change for LegacyVolumeViewport3D
* Update to allow tolerance for contour tests
* update
* fix
* refactor: Replace instanceof checks with utility functions for viewport type validation
* fix: Update createSegmentationForViewport to handle undefined displaySetInstanceUID gracefully
* bun lock
* fix: Install cs3d with pnpm instead of bun
* Update node version for playwright
* Update to v5.0.0 of cs3d
* fix: Build dependency
* audit
* Change to a web await retry assert
* Fix timing related test failures
* fix: Freehand close
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Co-authored-by: Bill Wallace <wayfarer3130@gmail.com>
- Add FrameOfReferenceUID to SEG and RTSTRUCT displaySet in SOP Class Handlers so the FOR is available for filtering
- Sync optimisticOverlayDisplaySets when background display set changes so the overlay menu reflects the correct state after a background switch
- Add FOR matching guard to the hydrate segmentation synchronizer to prevent the hydration synchronizer from blindly mirroring segmentations from a source viewport to a target viewport if their primary Frames of Reference do not align.
- fix segmentation overlay order reversal on viewport re-render
* fix(SR): Added support for spline and live wire SR items.
* Apply suggestion from @greptile-apps[bot]
Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com>
* Add a script to checkout a worktree for test builds
* fix: Allow download for testing sr validator
* Remove script that wasn't intended to be included
* Bump CS3D version.
* PR comments - simplify code and use single codepath for download
* Allow both download and save buttons for SEG and RTSTRUCT
---------
Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com>
Co-authored-by: Bill Wallace <wayfarer3130@gmail.com>
The window level menu's logic for when it is opened and closed now also runs when the AllInOneMenu triggers the open or close.
Using refs to store the latest function references in the AllInOneMenu component to avoid triggering a useEffect when the functions change.
Removed an unused element prop from the WindowLevelActionMenu component.
This was done by using an array of representation types instead of a single type for a panel.
The first element of the array is the primary type of the panel, and the rest are secondary types
that can also be displayed in the panel.
PR feedback:
- added test to check number of segments in side panel for 3D only view
- fixed jumping to segment in 3D only view
- fixed exception when adding contour segment in 3D only view
* fix(ViewportWindowLevel): add null checks for volumeActor in opacity functions
* refactor(ViewportWindowLevel): register histogram worker at module load and optimize scalar data retrieval
* fix(Preclinical4D): add null check for viewportId and set frame rate for cine playback
* [WIP] Fix contour annotations RTSS saving
* fix: Export image sop image reference provider
* Fixes for download with filename
* Updates to fix metadata issues with CS3D
* Updates to save menu
* Fixing some additional re-save metadata
* Add support for saving with predecessor image sequence
* PR comment fixes
* fix: Load RTSS after save
* fix segmentation save
* fix load of mixed seg/rt studies
* Use frame module to get information on the frame shown
* Fix study browser to use instances.length when numImageFrames not present
* fix: Load of display set split from multiple non-FOR referenes
* Fix RT and SEG applying to wrong series because of using
referenced series sequence without checkout sop instances
* Fix save seg
* Update to released CS3D versions
* test: Add revokeObjectURL to test download blob
* Add hard dependency on mode-basic to fix build order issues
* fix: build
* Try to fix build segmentation
* PR comments
* PR comment update