import { attemptAction, checkForScreenshot, reduce3DViewportSize, screenShotPaths, test, visitStudy, waitForViewportsRendered, waitForViewportRenderCycle, } from './utils'; test.beforeEach(async ({ page }) => { const studyInstanceUID = '1.3.6.1.4.1.14519.5.2.1.1706.8374.643249677828306008300337414785'; const mode = 'viewer'; await visitStudy(page, studyInstanceUID, mode, 2000); }); test.describe('3D four up SEG hydration', async () => { test('should properly hydrate SEG from 3D four up layout', async ({ page, DOMOverlayPageObject, leftPanelPageObject, mainToolbarPageObject, viewportPageObject, }) => { await mainToolbarPageObject.layoutSelection.threeDFourUp.click(); await attemptAction(() => reduce3DViewportSize(page), 10, 100); await waitForViewportsRendered(page); await checkForScreenshot( page, viewportPageObject.grid, screenShotPaths.segHydrationFrom3DFourUp.threeDFourUpBeforeSEG ); await leftPanelPageObject.loadSeriesByDescription('SEG'); await waitForViewportsRendered(page); await checkForScreenshot( page, viewportPageObject.grid, screenShotPaths.segHydrationFrom3DFourUp.threeDFourUpAfterSEG ); // start watching for viewports to render // High rendered timeout needed: layout has 4 viewports (3D volume + MPR planes + SEG overlays), // which can take significantly longer time to fully render const viewportRenderCycle = waitForViewportRenderCycle(page, { renderedTimeout: 180000 }); await DOMOverlayPageObject.viewport.segmentationHydration.yes.click(); // Wait until all viewports have finished rendering await viewportRenderCycle; await checkForScreenshot({ page, locator: viewportPageObject.grid, screenshotPath: screenShotPaths.segHydrationFrom3DFourUp.threeDFourUpAfterSegHydrated, }); }); });