ohif-viewer/tests/SEGHydrationFrom3DFourUp.spec.ts
Alireza 6dd150d401
fix: ohif tests to run with cornerstone 3d 5.0 (#6043)
* chore(tests): Update multiple screenshot test images for various specs

* feat(screenshot-reviewer): Add screenshot review tool and update package.json scripts

* fix(DICOMSRDisplayTool): Improve actor presence check in viewport

* chore(tests): Update multiple screenshot assets for various specs

* chore(tests): Integrate waitForPaintToSettle and waitForViewportsRendered in multiple specs for improved rendering stability

* chore(tests): Update screenshot assets for SEGHydration and SEGNoHydration specs

* test: update progressive loading screenshots

* jest 30 test fixes for compatibility with pnpm cs3d

* Use correct setDisplaySets instead of setDataId

* fix: Naming change for LegacyVolumeViewport3D

* Update to allow tolerance for contour tests

* update

* fix

* refactor: Replace instanceof checks with utility functions for viewport type validation

* fix: Update createSegmentationForViewport to handle undefined displaySetInstanceUID gracefully

* bun lock

* fix: Install cs3d with pnpm instead of bun

* Update node version for playwright

* Update to v5.0.0 of cs3d

* fix: Build dependency

* audit

* Change to a web await retry assert

* Fix timing related test failures

* fix: Freehand close

---------

Co-authored-by: Bill Wallace <wayfarer3130@gmail.com>
2026-06-09 20:25:14 -04:00

132 lines
4.3 KiB
TypeScript

import {
attemptAction,
checkForScreenshot,
reduce3DViewportSize,
screenShotPaths,
test,
visitStudy,
waitForPaintToSettle,
waitForViewportsRendered,
waitForViewportRenderCycle,
expect,
} from './utils';
test.beforeEach(async ({ page }) => {
const studyInstanceUID = '1.3.6.1.4.1.14519.5.2.1.1706.8374.643249677828306008300337414785';
const mode = 'viewer';
await visitStudy(page, studyInstanceUID, mode, 2000);
});
test.describe('3D four up SEG hydration', async () => {
test('should properly hydrate SEG from 3D four up layout', async ({
page,
DOMOverlayPageObject,
leftPanelPageObject,
mainToolbarPageObject,
viewportPageObject,
}) => {
await mainToolbarPageObject.layoutSelection.threeDFourUp.click();
await attemptAction(() => reduce3DViewportSize(page), 10, 100);
await waitForViewportsRendered(page);
await checkForScreenshot(
page,
viewportPageObject.grid,
screenShotPaths.segHydrationFrom3DFourUp.threeDFourUpBeforeSEG
);
let viewportRenderCycle = waitForViewportRenderCycle(page);
await leftPanelPageObject.loadSeriesByDescription('SEG');
await viewportRenderCycle;
await expect(DOMOverlayPageObject.viewport.segmentationHydration.locator).toBeVisible({
timeout: 60000,
});
await waitForViewportsRendered(page, { timeout: 60000 });
await page.waitForTimeout(3000);
await waitForPaintToSettle(page);
await checkForScreenshot(
page,
viewportPageObject.grid,
screenShotPaths.segHydrationFrom3DFourUp.threeDFourUpAfterSEG
);
// start watching for viewports to render
// High rendered timeout needed: layout has 4 viewports (3D volume + MPR planes + SEG overlays),
// which can take significantly longer time to fully render
viewportRenderCycle = waitForViewportRenderCycle(page, { renderedTimeout: 180000 });
await DOMOverlayPageObject.viewport.segmentationHydration.yes.click();
// Wait until all viewports have finished rendering
await viewportRenderCycle;
// 3D volume rendering keeps streaming refined geometry after the load
// status flips; give the GPU a window to present the final frame before
// screenshotting.
await waitForViewportsRendered(page, { timeout: 180000 });
await page.waitForTimeout(3000);
await waitForPaintToSettle(page);
await checkForScreenshot({
page,
locator: viewportPageObject.grid,
screenshotPath: screenShotPaths.segHydrationFrom3DFourUp.threeDFourUpAfterSegHydrated,
});
});
});
test.describe('3D four up to 3x2 layout SEG hydration', () => {
test.beforeEach(async ({ page }) => {
const studyInstanceUID = '1.3.6.1.4.1.14519.5.2.1.256467663913010332776401703474716742458';
const mode = 'viewer';
await visitStudy(page, studyInstanceUID, mode, 2000);
});
test('should hydrate SEG only in the target viewport and preserve other viewport orientations', async ({
page,
DOMOverlayPageObject,
leftPanelPageObject,
mainToolbarPageObject,
viewportPageObject,
}) => {
await mainToolbarPageObject.layoutSelection.threeDFourUp.click();
let viewportRenderCycle = waitForViewportRenderCycle(page);
// Switch to a manual 3x2 grid layout
await mainToolbarPageObject.layoutSelection.grid(3, 2).click();
await viewportRenderCycle;
// Activate the 3rd viewport (index 2) then load the SEG into it
await viewportPageObject.getNthLocator(2).click();
await expect(viewportPageObject.getNthLocator(2)).toHaveAttribute('data-is-active', 'true');
await leftPanelPageObject.loadSeriesByDescription('SEG');
await expect(DOMOverlayPageObject.viewport.segmentationHydration.locator).toBeVisible();
viewportRenderCycle = waitForViewportRenderCycle(page);
await DOMOverlayPageObject.viewport.segmentationHydration.yes.click();
await viewportRenderCycle;
await checkForScreenshot({
page,
locator: viewportPageObject.grid,
screenshotPath: screenShotPaths.segHydrationAfterLayoutSwitchTo3By2.afterSEGHydrated,
});
viewportRenderCycle = waitForViewportRenderCycle(page);
await mainToolbarPageObject.layoutSelection.threeDFourUp.click();
await viewportRenderCycle;
await checkForScreenshot({
page,
locator: viewportPageObject.grid,
screenshotPath: screenShotPaths.segHydrationAfterLayoutSwitchTo3By2.backTo3DFourUp,
});
});
});