* chore(tests): Update multiple screenshot test images for various specs * feat(screenshot-reviewer): Add screenshot review tool and update package.json scripts * fix(DICOMSRDisplayTool): Improve actor presence check in viewport * chore(tests): Update multiple screenshot assets for various specs * chore(tests): Integrate waitForPaintToSettle and waitForViewportsRendered in multiple specs for improved rendering stability * chore(tests): Update screenshot assets for SEGHydration and SEGNoHydration specs * test: update progressive loading screenshots * jest 30 test fixes for compatibility with pnpm cs3d * Use correct setDisplaySets instead of setDataId * fix: Naming change for LegacyVolumeViewport3D * Update to allow tolerance for contour tests * update * fix * refactor: Replace instanceof checks with utility functions for viewport type validation * fix: Update createSegmentationForViewport to handle undefined displaySetInstanceUID gracefully * bun lock * fix: Install cs3d with pnpm instead of bun * Update node version for playwright * Update to v5.0.0 of cs3d * fix: Build dependency * audit * Change to a web await retry assert * Fix timing related test failures * fix: Freehand close --------- Co-authored-by: Bill Wallace <wayfarer3130@gmail.com>
132 lines
4.3 KiB
TypeScript
132 lines
4.3 KiB
TypeScript
import {
|
|
attemptAction,
|
|
checkForScreenshot,
|
|
reduce3DViewportSize,
|
|
screenShotPaths,
|
|
test,
|
|
visitStudy,
|
|
waitForPaintToSettle,
|
|
waitForViewportsRendered,
|
|
waitForViewportRenderCycle,
|
|
expect,
|
|
} from './utils';
|
|
|
|
test.beforeEach(async ({ page }) => {
|
|
const studyInstanceUID = '1.3.6.1.4.1.14519.5.2.1.1706.8374.643249677828306008300337414785';
|
|
const mode = 'viewer';
|
|
await visitStudy(page, studyInstanceUID, mode, 2000);
|
|
});
|
|
|
|
test.describe('3D four up SEG hydration', async () => {
|
|
test('should properly hydrate SEG from 3D four up layout', async ({
|
|
page,
|
|
DOMOverlayPageObject,
|
|
leftPanelPageObject,
|
|
mainToolbarPageObject,
|
|
viewportPageObject,
|
|
}) => {
|
|
await mainToolbarPageObject.layoutSelection.threeDFourUp.click();
|
|
|
|
await attemptAction(() => reduce3DViewportSize(page), 10, 100);
|
|
|
|
await waitForViewportsRendered(page);
|
|
|
|
await checkForScreenshot(
|
|
page,
|
|
viewportPageObject.grid,
|
|
screenShotPaths.segHydrationFrom3DFourUp.threeDFourUpBeforeSEG
|
|
);
|
|
|
|
let viewportRenderCycle = waitForViewportRenderCycle(page);
|
|
await leftPanelPageObject.loadSeriesByDescription('SEG');
|
|
|
|
await viewportRenderCycle;
|
|
await expect(DOMOverlayPageObject.viewport.segmentationHydration.locator).toBeVisible({
|
|
timeout: 60000,
|
|
});
|
|
await waitForViewportsRendered(page, { timeout: 60000 });
|
|
await page.waitForTimeout(3000);
|
|
await waitForPaintToSettle(page);
|
|
|
|
await checkForScreenshot(
|
|
page,
|
|
viewportPageObject.grid,
|
|
screenShotPaths.segHydrationFrom3DFourUp.threeDFourUpAfterSEG
|
|
);
|
|
|
|
// start watching for viewports to render
|
|
|
|
// High rendered timeout needed: layout has 4 viewports (3D volume + MPR planes + SEG overlays),
|
|
// which can take significantly longer time to fully render
|
|
viewportRenderCycle = waitForViewportRenderCycle(page, { renderedTimeout: 180000 });
|
|
|
|
await DOMOverlayPageObject.viewport.segmentationHydration.yes.click();
|
|
|
|
// Wait until all viewports have finished rendering
|
|
await viewportRenderCycle;
|
|
// 3D volume rendering keeps streaming refined geometry after the load
|
|
// status flips; give the GPU a window to present the final frame before
|
|
// screenshotting.
|
|
await waitForViewportsRendered(page, { timeout: 180000 });
|
|
await page.waitForTimeout(3000);
|
|
await waitForPaintToSettle(page);
|
|
|
|
await checkForScreenshot({
|
|
page,
|
|
locator: viewportPageObject.grid,
|
|
screenshotPath: screenShotPaths.segHydrationFrom3DFourUp.threeDFourUpAfterSegHydrated,
|
|
});
|
|
});
|
|
});
|
|
|
|
test.describe('3D four up to 3x2 layout SEG hydration', () => {
|
|
test.beforeEach(async ({ page }) => {
|
|
const studyInstanceUID = '1.3.6.1.4.1.14519.5.2.1.256467663913010332776401703474716742458';
|
|
const mode = 'viewer';
|
|
await visitStudy(page, studyInstanceUID, mode, 2000);
|
|
});
|
|
test('should hydrate SEG only in the target viewport and preserve other viewport orientations', async ({
|
|
page,
|
|
DOMOverlayPageObject,
|
|
leftPanelPageObject,
|
|
mainToolbarPageObject,
|
|
viewportPageObject,
|
|
}) => {
|
|
await mainToolbarPageObject.layoutSelection.threeDFourUp.click();
|
|
|
|
let viewportRenderCycle = waitForViewportRenderCycle(page);
|
|
// Switch to a manual 3x2 grid layout
|
|
await mainToolbarPageObject.layoutSelection.grid(3, 2).click();
|
|
await viewportRenderCycle;
|
|
|
|
// Activate the 3rd viewport (index 2) then load the SEG into it
|
|
await viewportPageObject.getNthLocator(2).click();
|
|
|
|
await expect(viewportPageObject.getNthLocator(2)).toHaveAttribute('data-is-active', 'true');
|
|
|
|
await leftPanelPageObject.loadSeriesByDescription('SEG');
|
|
|
|
await expect(DOMOverlayPageObject.viewport.segmentationHydration.locator).toBeVisible();
|
|
|
|
viewportRenderCycle = waitForViewportRenderCycle(page);
|
|
await DOMOverlayPageObject.viewport.segmentationHydration.yes.click();
|
|
await viewportRenderCycle;
|
|
|
|
await checkForScreenshot({
|
|
page,
|
|
locator: viewportPageObject.grid,
|
|
screenshotPath: screenShotPaths.segHydrationAfterLayoutSwitchTo3By2.afterSEGHydrated,
|
|
});
|
|
|
|
viewportRenderCycle = waitForViewportRenderCycle(page);
|
|
await mainToolbarPageObject.layoutSelection.threeDFourUp.click();
|
|
await viewportRenderCycle;
|
|
|
|
await checkForScreenshot({
|
|
page,
|
|
locator: viewportPageObject.grid,
|
|
screenshotPath: screenShotPaths.segHydrationAfterLayoutSwitchTo3By2.backTo3DFourUp,
|
|
});
|
|
});
|
|
});
|