feat: Add DICOM SEG support and MPR, referenceLines and StackSync and more (#3015)
* feat: add initial sop class handler for SEG * feat: move segmentation service * update segmentation service methods * fix: viewport data structure * feat: Add initial render for the DICOM SEG for each displaySet * fix: various wrong architectural dependencies between services * feat: initial separate SEG display in each viewport * feat: refactore viewport action bar * initial work for SEG hydration * fix: various bugs regarding drag and dropping different viewports * fix: rendering issues for multiple seg displaysets * fix: bugs for thumbnail and hydration * feat: fix the initial segment color * update after rebase * feat: initial design for the segmentation group table * feat: initial new design for the segmentation panel * feat: segmentation panel * feat: make segmentation appear on all related viewports * fix: segmentation load bug based on functional groups * initial work for segmentation crosshairs * fix: various stylings and functionality * fix: various stylings for the seg panel * fix: overflow styles * feat: add more ui components * feat: added segmentation config * feat: add jump to segment * feat: add jump to segment for DICOM SEG viewport * fix: bugs after rebase * feat: jump in segmentation viewport * fix: mpr support for seg * feat: add more icons * feat: new icons * feat: add new side panel * feat: add segmentation config * feat: add loading indicator to ohif * feat: make hanging protocols follow matching rules for viewports * feat: enhance drag and drop to be hanging protocol aware * fix: mpr restore previous layout * fix: crosshairs toggle * fix: add auth headers to the dicom loader via dicomwebclient * fix: bug for crosshairs toggle in mpr * fix: seg viewport reusing old toolGroup * feat: add loading animation with lottie * fix: various bugs for Segmentation hydration in mpr * feat: change outline alpha to outline opacity * feat: loading indicator for seg viewport * fix: various segmentation group styles * fix: local mode for seg * feat: add animation for the highlight * fix: loading indicatro to show segment indices * feat: enhance modality drop down ui * fix: panels * fix: download form * fix: layout shift in loading indicator * fix: loading indicator to have correct values * fix: update software number * fix: image jump between MPR and default * fix: segmentation cleanup and cine service cleanup * fix: segmentation toolgroup clena up * fix: highlight interval should not trigger again * fix: issue with multiframe sorting * rename: change onSeriesChange to onArrowsClick * fix: buttons for tmtv and layout shift * fix: various bugs wrt crosshairs * fix: crosshairs re init on reset camera * fix: middle slice calculation different from cs middle reset camera * fix: reset camera should reset viewport camera * fix: loading segments in MPR mode * fix: tmtv hp back to before * fix: layout shift * feat: orientation markers for volume viewport * fix: capture for volume viewports * fix: memory leak for back to worklist * fix: loading bar bg color * fix: side panel for only one panel * fix: react select style in production * fix: various styling for segmentation groups * fix: various ui styles * feat: add new segmentation config styles * fix: hover state for segmentation item * fix: side panel layout shift * temp add panels * try to fix scrollbar for thimbnail * fix: scroll not appearing for side panels * feat: changed styles for scrollbar * feat: add cpu fallback warning * fix: webworker destroy * fix: select styles * fix: orientation marker color and position * fix: capture screenshot for volume viewports * fix: hide segment visibility on mpr * fix: reloading an already loaded seg displayset * feat: add is equal * fix: mpr jump to measurements * apply review comments * fix: optimization for the segmentation load * fix: remove unnecessary context menu and hp service reset * fix: segmentation service wrt brush settings * feat: initial work for the stack synchronization * fix: add validateDisplaySetSelectorsForNewDisplaySets to make sure drag and drop can follow requirements * fix: various react proptypes * fix: thumbnails for the tmtv and change default props to default params * feat: make showing loading indicator configurable and add docs * bump versions and add more docs * fix demo * update cornerstone versions * apply review comments * feat: add reference lines * fix build * fix unit tests * add reference lines icon * fix: e2e tests * fix static wado config * docs: add segmentation service docs * fix: docker build * fix: keep camera and bump versions * Try re-enabling minification to fix deploy previews Co-authored-by: Erik Ziegler <erik.sweed@gmail.com>
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import React, { useState, useCallback } from 'react';
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import PropTypes, { string } from 'prop-types';
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import Icon from '../Icon';
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import Typography from '../Typography';
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/**
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* REACT CheckBox component
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* it has two props, checked and onChange
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* checked is a boolean value
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* onChange is a function that will be called when the checkbox is clicked
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*
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* CheckBox is a component that allows you to use as a boolean
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*/
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const CheckBox: React.FC<{
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checked: boolean;
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onChange: (state) => void;
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className?: string;
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label: string;
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labelClassName?: string;
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labelVariant?: string;
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}> = ({
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checked,
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onChange,
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label,
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labelClassName,
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labelVariant = 'body',
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className,
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}) => {
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const [isChecked, setIsChecked] = useState(checked);
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const handleClick = useCallback(() => {
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setIsChecked(!isChecked);
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onChange(!isChecked);
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}, [isChecked, onChange]);
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return (
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<div
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className={`flex items-center cursor-pointer space-x-1 ${
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className ? className : ''
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}`}
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onClick={handleClick}
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>
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{isChecked ? (
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<Icon name="checkbox-checked" />
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) : (
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<Icon name="checkbox-unchecked" />
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)}
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<Typography
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variant={labelVariant ?? 'subtitle'}
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component="p"
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className={labelClassName ?? 'text-white '}
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>
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{label}
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</Typography>
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</div>
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);
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};
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CheckBox.propTypes = {
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checked: PropTypes.bool,
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onChange: PropTypes.func,
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label: PropTypes.string,
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labelClassName: PropTypes.string,
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labelVariant: PropTypes.string,
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};
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export default CheckBox;
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@@ -0,0 +1,43 @@
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import CheckBox from '../CheckBox';
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import { ArgsTable, Story, Canvas, Meta } from '@storybook/addon-docs';
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export const argTypes = {
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component: CheckBox,
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title: 'Components/CheckBox',
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};
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<Meta title="Components/CheckBox" component={CheckBox} />
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export const CheckBoxTemplate = args => <CheckBox {...args} />
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<Heading title="CheckBox" componentRelativePath="CheckBox/CheckBox.tsx" />
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- [Overview](#overview)
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- [Props](#props)
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- [Contribute](#contribute)
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## Overview
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CheckBox is a component that allows you to use as a boolean value
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<Canvas>
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<Story
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name="Overview"
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args={{
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checked: false,
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onChange: () => console.log('on change callback'),
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label: "checkBoxLabel",
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labelClassName: "text-black text-sm",
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}}
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>
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{CheckBoxTemplate.bind({})}
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</Story>
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</Canvas>
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## Props
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<ArgsTable of={CheckBox} />
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## Contribute
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<Footer componentRelativePath="CheckBox/__stories__/CheckBox.stories.mdx" />
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@@ -0,0 +1,3 @@
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import CheckBox from './CheckBox';
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export default CheckBox;
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