feat: Add DICOM SEG support and MPR, referenceLines and StackSync and more (#3015)
* feat: add initial sop class handler for SEG * feat: move segmentation service * update segmentation service methods * fix: viewport data structure * feat: Add initial render for the DICOM SEG for each displaySet * fix: various wrong architectural dependencies between services * feat: initial separate SEG display in each viewport * feat: refactore viewport action bar * initial work for SEG hydration * fix: various bugs regarding drag and dropping different viewports * fix: rendering issues for multiple seg displaysets * fix: bugs for thumbnail and hydration * feat: fix the initial segment color * update after rebase * feat: initial design for the segmentation group table * feat: initial new design for the segmentation panel * feat: segmentation panel * feat: make segmentation appear on all related viewports * fix: segmentation load bug based on functional groups * initial work for segmentation crosshairs * fix: various stylings and functionality * fix: various stylings for the seg panel * fix: overflow styles * feat: add more ui components * feat: added segmentation config * feat: add jump to segment * feat: add jump to segment for DICOM SEG viewport * fix: bugs after rebase * feat: jump in segmentation viewport * fix: mpr support for seg * feat: add more icons * feat: new icons * feat: add new side panel * feat: add segmentation config * feat: add loading indicator to ohif * feat: make hanging protocols follow matching rules for viewports * feat: enhance drag and drop to be hanging protocol aware * fix: mpr restore previous layout * fix: crosshairs toggle * fix: add auth headers to the dicom loader via dicomwebclient * fix: bug for crosshairs toggle in mpr * fix: seg viewport reusing old toolGroup * feat: add loading animation with lottie * fix: various bugs for Segmentation hydration in mpr * feat: change outline alpha to outline opacity * feat: loading indicator for seg viewport * fix: various segmentation group styles * fix: local mode for seg * feat: add animation for the highlight * fix: loading indicatro to show segment indices * feat: enhance modality drop down ui * fix: panels * fix: download form * fix: layout shift in loading indicator * fix: loading indicator to have correct values * fix: update software number * fix: image jump between MPR and default * fix: segmentation cleanup and cine service cleanup * fix: segmentation toolgroup clena up * fix: highlight interval should not trigger again * fix: issue with multiframe sorting * rename: change onSeriesChange to onArrowsClick * fix: buttons for tmtv and layout shift * fix: various bugs wrt crosshairs * fix: crosshairs re init on reset camera * fix: middle slice calculation different from cs middle reset camera * fix: reset camera should reset viewport camera * fix: loading segments in MPR mode * fix: tmtv hp back to before * fix: layout shift * feat: orientation markers for volume viewport * fix: capture for volume viewports * fix: memory leak for back to worklist * fix: loading bar bg color * fix: side panel for only one panel * fix: react select style in production * fix: various styling for segmentation groups * fix: various ui styles * feat: add new segmentation config styles * fix: hover state for segmentation item * fix: side panel layout shift * temp add panels * try to fix scrollbar for thimbnail * fix: scroll not appearing for side panels * feat: changed styles for scrollbar * feat: add cpu fallback warning * fix: webworker destroy * fix: select styles * fix: orientation marker color and position * fix: capture screenshot for volume viewports * fix: hide segment visibility on mpr * fix: reloading an already loaded seg displayset * feat: add is equal * fix: mpr jump to measurements * apply review comments * fix: optimization for the segmentation load * fix: remove unnecessary context menu and hp service reset * fix: segmentation service wrt brush settings * feat: initial work for the stack synchronization * fix: add validateDisplaySetSelectorsForNewDisplaySets to make sure drag and drop can follow requirements * fix: various react proptypes * fix: thumbnails for the tmtv and change default props to default params * feat: make showing loading indicator configurable and add docs * bump versions and add more docs * fix demo * update cornerstone versions * apply review comments * feat: add reference lines * fix build * fix unit tests * add reference lines icon * fix: e2e tests * fix static wado config * docs: add segmentation service docs * fix: docker build * fix: keep camera and bump versions * Try re-enabling minification to fix deploy previews Co-authored-by: Erik Ziegler <erik.sweed@gmail.com>
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input[type='text'] {
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-webkit-appearance: none;
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}
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input[type='text']:focus {
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border: none;
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outline: none;
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}
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.up-arrowsize svg {
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width: 7px;
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height: 7px;
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}
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.up-arrowsize svg path {
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fill: #726f7e;
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}
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import React, { useState, useCallback } from 'react';
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import IconButton from '../IconButton';
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import Icon from '../Icon';
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import './InputNumber.css';
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/**
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* React Number Input component'
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* it has two props, value and onChange
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* value is a number value
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* onChange is a function that will be called when the number input is changed
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* it can get changed by clicking on the up and down buttons
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* or by typing a number in the input
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*/
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const sizesClasses = {
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sm: 'w-[45px] h-[28px]',
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};
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const InputNumber: React.FC<{
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value: number;
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onChange: (value) => void;
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step: number;
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size?: string;
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className?: string;
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}> = ({ value, onChange, step = 1, className, size = 'sm' }) => {
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const [numberValue, setNumberValue] = useState(value);
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const handleChange = useCallback(
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e => {
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const numberValue = e.target.value;
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setNumberValue(numberValue);
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onChange(numberValue);
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},
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[onChange, setNumberValue]
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);
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const handleIncrement = useCallback(
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e => {
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const newNum = Number(numberValue) + step;
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setNumberValue(newNum);
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onChange(newNum);
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},
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[onChange, setNumberValue, step, numberValue]
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);
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const handleDecrement = useCallback(
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e => {
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const newNum = Number(numberValue) - step;
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setNumberValue(newNum);
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onChange(newNum);
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},
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[onChange, setNumberValue, step, numberValue]
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);
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return (
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<div
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className={`flex items-center bg-black border-2 px-1 overflow-hidden justify-center border-secondary-light rounded-md ${
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sizesClasses[size]
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} ${className ? className : ''}`}
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>
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<div className="flex">
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<input
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type="text"
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value={numberValue}
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onChange={handleChange}
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className={`bg-black text-white text-[12px] w-full text-center`}
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/>
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<div className="up-arrowsize flex flex-col items-center justify-around">
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<IconButton
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id={'down-arrow-icon'}
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variant="text"
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color="inherit"
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size="initial"
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className="text-[#726f7e] transform rotate-180"
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onClick={handleIncrement}
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>
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<Icon name="ui-arrow-down" />
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</IconButton>
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<IconButton
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id={'down-arrow-icon'}
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variant="text"
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color="inherit"
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size="initial"
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className="text-[#726f7e]"
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onClick={handleDecrement}
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>
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<Icon name="ui-arrow-down" />
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</IconButton>
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</div>
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</div>
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</div>
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);
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};
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export default InputNumber;
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import InputNumber from '../InputNumber';
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import { ArgsTable, Story, Canvas, Meta } from '@storybook/addon-docs';
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export const argTypes = {
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component: InputNumber,
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title: 'Components/InputNumber',
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};
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<Meta title="Components/InputNumber" component={InputNumber} />
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export const InputNumberTemplate = args => (
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<div className="w-16">
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<InputNumber {...args} />
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</div>
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)
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<Heading title="InputNumber" componentRelativePath="InputNumber/InputNumber.tsx" />
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- [Overview](#overview)
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- [Props](#props)
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- [Contribute](#contribute)
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## Overview
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InputNumber is a component that allows you to use as a number value
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<Canvas>
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<Story
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name="Overview"
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args={{
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step: 1,
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value: 3,
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size: 'sm',
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onChange: () => console.log('input range change'),
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}}
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>
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{InputNumberTemplate.bind({})}
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</Story>
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</Canvas>
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## Props
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<ArgsTable of={InputNumber} />
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## Contribute
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<Footer componentRelativePath="InputNumber/__stories__/InputNumber.stories.mdx" />
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@@ -0,0 +1,3 @@
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import InputNumber from './InputNumber';
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export default InputNumber;
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