* chore(tests): Update multiple screenshot test images for various specs
* feat(screenshot-reviewer): Add screenshot review tool and update package.json scripts
* fix(DICOMSRDisplayTool): Improve actor presence check in viewport
* chore(tests): Update multiple screenshot assets for various specs
* chore(tests): Integrate waitForPaintToSettle and waitForViewportsRendered in multiple specs for improved rendering stability
* chore(tests): Update screenshot assets for SEGHydration and SEGNoHydration specs
* test: update progressive loading screenshots
* jest 30 test fixes for compatibility with pnpm cs3d
* Use correct setDisplaySets instead of setDataId
* fix: Naming change for LegacyVolumeViewport3D
* Update to allow tolerance for contour tests
* update
* fix
* refactor: Replace instanceof checks with utility functions for viewport type validation
* fix: Update createSegmentationForViewport to handle undefined displaySetInstanceUID gracefully
* bun lock
* fix: Install cs3d with pnpm instead of bun
* Update node version for playwright
* Update to v5.0.0 of cs3d
* fix: Build dependency
* audit
* Change to a web await retry assert
* Fix timing related test failures
* fix: Freehand close
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Co-authored-by: Bill Wallace <wayfarer3130@gmail.com>
This change makes the OHIF side consistent with the CS3D user calibration settings, and will correctly display px and rounding values consistent with the CS3D display.
* fix: Some residual issues with hanging protocol after state sync
fix: Some issues introduced by the state syncing changes
* fix: PR fixes, mostly code cleanup
* Improve a race condition in an automated test
* Remove obsolete code
* PR fixes