* chore(tests): Update multiple screenshot test images for various specs
* feat(screenshot-reviewer): Add screenshot review tool and update package.json scripts
* fix(DICOMSRDisplayTool): Improve actor presence check in viewport
* chore(tests): Update multiple screenshot assets for various specs
* chore(tests): Integrate waitForPaintToSettle and waitForViewportsRendered in multiple specs for improved rendering stability
* chore(tests): Update screenshot assets for SEGHydration and SEGNoHydration specs
* test: update progressive loading screenshots
* jest 30 test fixes for compatibility with pnpm cs3d
* Use correct setDisplaySets instead of setDataId
* fix: Naming change for LegacyVolumeViewport3D
* Update to allow tolerance for contour tests
* update
* fix
* refactor: Replace instanceof checks with utility functions for viewport type validation
* fix: Update createSegmentationForViewport to handle undefined displaySetInstanceUID gracefully
* bun lock
* fix: Install cs3d with pnpm instead of bun
* Update node version for playwright
* Update to v5.0.0 of cs3d
* fix: Build dependency
* audit
* Change to a web await retry assert
* Fix timing related test failures
* fix: Freehand close
---------
Co-authored-by: Bill Wallace <wayfarer3130@gmail.com>
* Update to use beta 5.0
* fix: unit tests
* fix: Allow slow server/test rendering to still work
* Update tests to use viewport grid compare
* Fix storage of stale retries actual/diff files
* cs3d linking fixees
* Linking for cs3d metadata
* Use metadata import for suv scaling
* Fix suv import
* Use type for import
* fix: Metadata registration ordering
* Use beta for upstream
* Merge from origin/master
* Revert tests to master
* Undo beta version changes
* Revert bun.lock file to that of master.
* Reduce test failure retries to one per test. Cap the number of failed total tests to 10. Replace the JSON reporter with the HTML reporter.
* Add generic provider back in
* Deprecate OHIF versions of cs3d utils
* fix
* Undo some cs3d beta dependencies so this PR could be merged
* Build fix
* Fixing build issues
* build issue
* bun lock
* Temporary cache clear to resolve build issue
* Cache bust
* Remove the babel hoist fix attempt
* Cache netlify toml issue
* Fix netlify cache issue
* Try to fix cache dependency issue
* Try update resolutions
* babel hoist fix
* fix: Remove netlify cache bust
* Revert pinned versions
* PR comments on duplicated suv-factors
* Undo lock changes and isEqual add
---------
Co-authored-by: Joe Boccanfuso <joe.boccanfuso@radicalimaging.com>
Co-authored-by: Alireza <ar.sedghi@gmail.com>
* Add (better) assertions for area calculation fixes.
* Add SVG and measurement side panel area for freehand ROI test.
* Add Playwright viewport screenshot scope migration guide.
* Update cornerstonjs dependencies to 4.22.8. Ensure all versions of @babel/preset-env are 7.29.5.
---------
Co-authored-by: Ghadeer Albattarni <165973963+GhadeerAlbattarni@users.noreply.github.com>
* fix: Use newer ONNX version and load without errors
* Only changes to enable SAM again
* fix(seg hydration): auto-hydrate RT struct on second load with disableConfirmationPrompts (#5875)
* chore(version): Update package versions to 3.13.0-beta.34 [skip ci]
* fix(Threshold tool): Threshold tool no longer becomes deselected when the Dynamic option is selected (#5884)
fix(Threshold tool): Added 'ThresholdCircularBrushDynamic' to the toolNames array so the evaluator correctly recognizes it as an active state for the Threshold button when Dynamic mode is selected.
* chore(version): Update package versions to 3.13.0-beta.35 [skip ci]
* fix: Modalities in study list should select starts with as primary (#5886)
* chore(version): Update package versions to 3.13.0-beta.36 [skip ci]
* fix(security): Bump tar version to address CVE-2026-31802. (#5893)
* chore(version): Update package versions to 3.13.0-beta.37 [skip ci]
* fix(segmentation): Display "No description S:{series number} {modality}" for segmentations with no label. (#5874)
* Bump CS3D dependency to get the fallbackLabel field additions.
* chore(version): Update package versions to 3.13.0-beta.38 [skip ci]
* fix(window level): The window level value is not displayed by default on all the viewports when selecting common/custom layout and TMTV. (#5865)
* fix(window level): Set up listener for viewport availability such that the initial window level can be read and displayed.
* PR feedback.
* PR feedback.
---------
Co-authored-by: Bill Wallace <wayfarer3130@gmail.com>
* chore(version): Update package versions to 3.13.0-beta.39 [skip ci]
* fix(security): Bump flattened version to address CVE-2026-32141. (#5897)
* chore(version): Update package versions to 3.13.0-beta.40 [skip ci]
* fix(sr-hydration): enable hydration and arrow navigation for 3D SR measurements (#5887)
Joe is away, so approving based on the code having the requested change, and otherwise looking good/passing tests.
* fix(sr-hydration): enable hydration and arrows navigation for 3D SR measurements
* test: add automated test for SR measurement navigation with arrows after hydration
* add cross-study warning in the 3D branch
* test: address reviewer feedback for the test
* fix: support 3D and 2D annotations for SR hydration
* test: improve navigation to first image
---------
Co-authored-by: Bill Wallace <wayfarer3130@gmail.com>
* chore(version): Update package versions to 3.13.0-beta.41 [skip ci]
* feat: Add combined build (#5895)
* Add combined build
* Link script location update
* Security and validation fixes
* Allow specifying target path in PR description
* fix: Version match
* Fix build detection issue
* fix: Playwright deploy
* Separate out the branch merge guard
* Update docs and link info
* test: Update the layout change to wait for network idle
* Move audit late so the rest of the build can be worked on
* Add text with network check to ensure we see this change is updated
* Attempt to fix the mpr loading on ohif-downstream
* PR review comments
* Update docs
* Update to CS3D 4.20.0
* PR comments
* Add log on ohif-integration builds
* Update build test
* Removed unused space to kickoff build
* chore(version): Update package versions to 3.13.0-beta.42 [skip ci]
* fix(SR): Added support for spline and live wire SR items. (#5870)
* fix(SR): Added support for spline and live wire SR items.
* Apply suggestion from @greptile-apps[bot]
Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com>
* Add a script to checkout a worktree for test builds
* fix: Allow download for testing sr validator
* Remove script that wasn't intended to be included
* Bump CS3D version.
* PR comments - simplify code and use single codepath for download
* Allow both download and save buttons for SEG and RTSTRUCT
---------
Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com>
Co-authored-by: Bill Wallace <wayfarer3130@gmail.com>
* chore(version): Update package versions to 3.13.0-beta.43 [skip ci]
* chore(tests): contour segment interactions e2e tests - rename and togglevisibility (#5891)
* chore(version): Update package versions to 3.13.0-beta.44 [skip ci]
* chore(refactor): use public appConfig getter instead of private _appConfig field (#5923)
* chore(version): Update package versions to 3.13.0-beta.45 [skip ci]
* refactor(tests): update viewport page object usage to async and update all effected tests (#5927)
* chore(version): Update package versions to 3.13.0-beta.46 [skip ci]
* fix: prevent black viewport when navigating series with client-created segmentation (#5919)
* chore(version): Update package versions to 3.13.0-beta.47 [skip ci]
* fix(measurement): Restore viewport interactivity when deleting in-progress Spline or Livewire measurement (#5905)
* chore(version): Update package versions to 3.13.0-beta.48 [skip ci]
* fix(segmentation): restrict overlay segmentation menu to same frame of reference as viewport background display set (#5900)
- Add FrameOfReferenceUID to SEG and RTSTRUCT displaySet in SOP Class Handlers so the FOR is available for filtering
- Sync optimisticOverlayDisplaySets when background display set changes so the overlay menu reflects the correct state after a background switch
- Add FOR matching guard to the hydrate segmentation synchronizer to prevent the hydration synchronizer from blindly mirroring segmentations from a source viewport to a target viewport if their primary Frames of Reference do not align.
- fix segmentation overlay order reversal on viewport re-render
* chore(version): Update package versions to 3.13.0-beta.49 [skip ci]
* fix(security): update dependencies to fix security vulnerabilities (#5936)
* chore(version): Update package versions to 3.13.0-beta.50 [skip ci]
* fix(security): Update yarn.lock that was missed in PR #5936. (#5940)
* chore(version): Update package versions to 3.13.0-beta.51 [skip ci]
* feat(component): Adds SmartScrollbar to ui-next - OHIF-2558 (#5924)
Co-authored-by: Joe Boccanfuso <joe.boccanfuso@radicalimaging.com>
* fix(defaultRouteInit): pass sorted display sets to hanging protocol for deterministic viewport order (#5933)
fix: pass sorted display sets to hanging protocol for deterministic viewport order
The `applyHangingProtocol` function already sorts display sets by modality
priority and series number into `sortedDisplaySets`, but the unsorted
`displaySets` array was being passed to `hangingProtocolService.run()`.
This caused non-deterministic viewport ordering across page loads because
`displaySetService.getActiveDisplaySets()` returns display sets in creation
order, which depends on asynchronous network responses.
Made-with: Cursor
* chore(version): Update package versions to 3.13.0-beta.52 [skip ci]
* revert: rename DisplaySet.frameOfReferenceUID back to FrameOfReferenceUID (#5943)
* chore(version): Update package versions to 3.13.0-beta.53 [skip ci]
* fix(cornerstone): read FrameOfReferenceUID from display set in viewport service (#5950)
* chore(version): Update package versions to 3.13.0-beta.54 [skip ci]
* fix: ignore auth in git (#5955)
* chore(version): Update package versions to 3.13.0-beta.55 [skip ci]
* ONNX latest version
* chore(version): Update package versions to 3.13.0-beta.56 [skip ci]
* bun lock
* fix high sev mathjs issue
* Revert onnx changes
* Update to recent CS3D version
* Undo unneeded change
* Add null check
* Undo unneeded change
---------
Co-authored-by: Ghadeer Albattarni <165973963+GhadeerAlbattarni@users.noreply.github.com>
Co-authored-by: ohif-bot <danny.ri.brown+ohif-bot@gmail.com>
Co-authored-by: Joe Boccanfuso <109477394+jbocce@users.noreply.github.com>
Co-authored-by: greptile-apps[bot] <165735046+greptile-apps[bot]@users.noreply.github.com>
Co-authored-by: diattamo <mmddiatta@gmail.com>
Co-authored-by: Pedro Köhler <pedrokohlerbh@gmail.com>
Co-authored-by: Dan Rukas <dan.rukas@gmail.com>
Co-authored-by: Joe Boccanfuso <joe.boccanfuso@radicalimaging.com>
Co-authored-by: Alireza <ar.sedghi@gmail.com>
fix: Enhance multiframe instance handling and improve instance validation
- Updated `getDisplaySetInfo` to ensure local file frame imageIds resolve correctly, falling back to the source multiframe instance when necessary.
- Improved instance filtering in `isDisplaySetReconstructable` to handle undefined instances more robustly.
- Modified `App` prop types to make `routerBasename` optional and added new props for loading indicators and data sources.
- Refactored `CinePlayer` component to replace Button with a div for better accessibility and interaction.
* fix: A couple of changes to enable cs3d integration build
* Bun update
* fix: Crosshairs tests due to order changes
* Fix a race in DicomTagBrowser.spec.ts and update the comparison for the screenshot for seg hydration.
* Fix sorting issues by using consistent sort
* fix: Inconsistency in scoord loader. Will need an update to screenshot
* Fix crosshairs stability issues and random order issues in Scoord
* Update the comparison image
* Update navigate image
* fix: Axios issue
* Update to current CS3D
fix: pass sorted display sets to hanging protocol for deterministic viewport order
The `applyHangingProtocol` function already sorts display sets by modality
priority and series number into `sortedDisplaySets`, but the unsorted
`displaySets` array was being passed to `hangingProtocolService.run()`.
This caused non-deterministic viewport ordering across page loads because
`displaySetService.getActiveDisplaySets()` returns display sets in creation
order, which depends on asynchronous network responses.
Made-with: Cursor
- Add FrameOfReferenceUID to SEG and RTSTRUCT displaySet in SOP Class Handlers so the FOR is available for filtering
- Sync optimisticOverlayDisplaySets when background display set changes so the overlay menu reflects the correct state after a background switch
- Add FOR matching guard to the hydrate segmentation synchronizer to prevent the hydration synchronizer from blindly mirroring segmentations from a source viewport to a target viewport if their primary Frames of Reference do not align.
- fix segmentation overlay order reversal on viewport re-render
* Add combined build
* Link script location update
* Security and validation fixes
* Allow specifying target path in PR description
* fix: Version match
* Fix build detection issue
* fix: Playwright deploy
* Separate out the branch merge guard
* Update docs and link info
* test: Update the layout change to wait for network idle
* Move audit late so the rest of the build can be worked on
* Add text with network check to ensure we see this change is updated
* Attempt to fix the mpr loading on ohif-downstream
* PR review comments
* Update docs
* Update to CS3D 4.20.0
* PR comments
* Add log on ohif-integration builds
* Update build test
* Removed unused space to kickoff build